- SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list arra - SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read bypass kludge with, to fix a game crash on the gun calibration screen - SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read bypass kludge with, to fix gameplay glitches - Removed some unnecessary memory allocations in the old settings to argument parsing glue code - Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE) - Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression introduced in 1.21.0-UNSTABLE) - SS: Added kludge to fix layer offset problem in "Alien Trilogy" - SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay back to the main menu
Metroid II: Return of Samus
Игры Game Boy
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