- SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list arra - SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read bypass kludge with, to fix a game crash on the gun calibration screen - SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read bypass kludge with, to fix gameplay glitches - Removed some unnecessary memory allocations in the old settings to argument parsing glue code - Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE) - Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression introduced in 1.21.0-UNSTABLE) - SS: Added kludge to fix layer offset problem in "Alien Trilogy" - SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay back to the main menu
Normy's Beach Babe-O-Rama
Игры Sega Mega Drive / Genesis
» Рассуждения об играх 02:15
» ИИ комиксы 02:07
» [SNES] Super Metroid 02:05
» [GBA] Breath of Fire II 01:12
» [SMD] Dune: The Battle for Arrakis 00:45
» Во что сейчас играем? 00:04
» Тёмная сторона Pixel Devil 22:34
» Эмуляция Nintendo Switch 22:16
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает (by vitsum) 22:00
» [SMD] Super Street Fighter II (SSF2) схема маппера. 21:52
» Новости игровой индустрии и не только 21:49
» [N64] Перевод Conker’s Bad Fur Day 21:30
» [SMD] ИИ-эксперимент с Русскими шашками 20:55
» [Sega/SNES] Squirrel King 18:02