August 10, 2017: - Compile with explicit -fstrict-aliasing, for distributions/OSes that have configured gcc to not enable strict aliasing at -O2(and possibly other levels). - Fixed a bug that could, under certain conditions, cause emulator OSD elements to not be updated in the time after entering frame advance mode and before a frame advance. August 7, 2017: - Use a sorted std::vector instead of std::multimap to store current settings, to reduce memory usage. August 6, 2017: - SS: Added ss.input.port*.3dpad.mode.defpos settings to control the default position of the digital/analog mode switch. August 5, 2017: - Allow addresses above FFFF to be entered as the logical watch address in the debugger. August 4, 2017: - SS: Added kludge to fix layer offset problem in "Daytona USA CCE". - NES: The functionality controlled by setting "nes.fnscan" now recognizes "(F)" and "(France)" as PAL. - NES: Added support for iNES mapper 40. July 11, 2017: - Utilize _byteswap_*() functions in endian.h when compiling with Microsoft's C++ compiler. June 22, 2017: - Fixed a couple of minor issues(log header formatting, and skipped logging of first instruction in step mode) with the debugger's undocumented trace log feature. - NES: Corrected the period of PAL noise channel frequency setting 0x1. June 21, 2017: - NES: Fixed a few square wave sound channel emulation bugs(wrong phase for duty setting 3, and failing to clock the period counter when the channel is silenced).
International Superstar Soccer
Игры Game Boy Advance
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