May 29, 2017: - Tweaked netplay sound buffer underrun kludge code. - The netplay server host and port being connected to are now printed to the netplay console at the beginning of a connection attempt. - Netplay connection attempts to servers are now non-blocking. May 25, 2017: - SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS. May 23, 2017: - SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel. - SS: Added emulation of the light gun("Stunner"/"Virtua Gun"). April 28, 2017: - #include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements from various header and source files), to reduce the probability of portability problems (due to neglecting to explicitly include a header file) when different standard C/C++ libraries behave differently in regards to what header files include what other header files. - Added a sound output driver for OpenBSD's /dev/audio. - Reworked the sound output format conversion code to be more versatile, April 25, 2017: - NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with actual hardware(albeit the English version). April 24, 2017: - SSFPlay: Added save state support.
Jurassic Park
Игры Sega Game Gear
» Picostation PS1 11:08
» Angry Video Game Nerd и другие 10:59
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» [SMD] хакинг Dune: The Battle for Arrakis 10:09
» Хаки на любой вкус 09:58
» Нейросети, ИИ и всё, что с ними связано 09:47
» Dendy lifa sm-888-2 09:47
» Совместное прохождение серии Metroid 09:17
» Пройденные игры 08:09
» Герберы на изготовление клонов Денди, исходники 07:58
» Terminator 2D: No Fate 07:29
» Эмуляционный арт 04:42
» Игра без звука 02:48
» "Dune II": ПК-версия vs. Mega Drive-версия 02:12
» Соревнования по ретро-играм (Dendy Challenge, SkillTest, RGG-Battle) 23:40