Новости > Показать отдельно
MAME v0.99u5
Iron, 00:56, 01-09-2005
Очередная промежуточная версия МАМЫ:
- Completed renaming of core structures. Most pervasive change was "struct tilemap" is now just "tilemap". [Aaron Giles]
- Added save state support to the Cinematronics vector games. [Buddabing]
- Added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide. [David Haywood]
- Improvements to the Witch/Pinball Champ '95 driver: [Sebasten Hegon]
- The games now show some graphics (the palette seems OK) and play some music and sounds.
- Since the controls are not yet figured out completely, they are still mapped as dipswitches.
- An NVRAM reset is required the first time you launch Witch (via the associated dipswitch). Pinball Champ seems to automatically do this.
- The sound part required some patching in sound/es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected.
- As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don't know why. The video hardware is not completely figured out and may be the culprit.
- The coin in/out mecanism needs some work too.
- Some improvements to Jolly Card: [Roberto Fresca]
- Added extra hardware info (pinouts and dips).
- Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly. Remember to delete the nvram and reinitialize to see some changes.
- Added almost the same dipswitch to Magic Card II (Bulgaria).
- Significant changes to the save state system: [Aaron Giles]
- Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sound cores and other files to take advantage of this.
- Made state handler registrations track like other scoped resources (timers, memory) so that registrations can occur as late as MACHINE_INIT time.
- Added logic to detect registrations after MACHINE_INIT time and prevent saves in that case.
- Added logic to detect when CPUs or sound chips haven't registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallowed.
- Allocated timers are now automatically saved and restored as part of the save state. The global time is now restored as well as a bunch of CPU execution state. This should produce more reliable restores.
- Added logic to defer saves until all anonymous timers have cleared. If a driver uses many anonymous timers it may not be possible to ever successfully save, so the operation will time out after one second.
- Before restoring, the machine is now reset. This gives a more consistent environment for the load to occur.
- Re-enabled save state support for YM2151.
- Added save state support to the classic Namco sound system.
- Added save state support to the samples sound system.
- Removed anonymous timer usage in machine/scramble.c.
Новые игры:
- Muroge Monaco [David Haywood]


- The First Funky Fighter [Luca Elia]









Клоны:
- SAR - Search And Rescue (Japan) [Pierpaolo Prazzoli]

- American Poker II (set 4) [Roberto Fresca]
.
Tonpusou
Игры WonderSwan / Color
» Совместное прохождение игр c участием Ниндзя 02:52
» Game Genie раздел 02:11
» Picostation PS1 01:43
» Раздача игр, обмен и просто халява 01:35
» Во что сейчас играем? 01:22
» [Продано] геймпады Logitech F310 01:05
» Проблемы с Twin Sharp Famicom 00:50
» RGB_amp mod 00:35
» Счетчик FPS в эмуляторах 00:29
» Кино 23:26
» Эмуляция "Тетриса" 22:48
» NESRGB AV Famicom - цифровой шум 22:41
» PCem, 86box и другие эмуляторы старого PC-железа 21:51
» Первая игра, приставка 21:04












.