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Mame v0.98u1
RBM-13s, 00:14, 18-07-2005
Новая версия MAME - мульти аркадного эмулятора. В новой версии исправлены различные ошибки, внесены текущие наработки по эмуляции PowerPC от Nathan Woods, почищен драйвер vamphalf.c и т.д. и т.п...
Полный лист изменений и нововведений:
Полный лист изменений и нововведений:
- Исправление ошибок от тестеров:
- slither094u1red [Aaron Giles, with a hint from MASH]
- sf2accp2070u5red [Aaron Giles]
- nemesis097u1gre1 [Mamesick]
- nemesis097u1gre2 [Mamesick]
- karatblz137b4gre [Pierpaolo Prazzoli]
- mystwarr098gre [Mamesick]
- esckids076yel [David Haywood]
- spyhunt097gre1 [Aaron Giles]
- spyhunt097gre2 [Aaron Giles]
- turbotag097u3gra [Aaron Giles]
- Исправления в исходниках:
- Changed how perodic timers are defined. Previously, you would specify a number which was interpreted either as Hz (if less than 50000) or as nanoseconds (if greater than 50000). Now, the time is specified as a period and you use the standard TIME_IN_HZ or TIME_IN_NS macros. [Aaron Giles]
- Turned on address error checking in the 68000 core. This slows things down a bit but is more accurate and allows correct behavior of a couple of badly-programmed games. [Aaron Giles]
- Fixed several issues with address error checking in the 68000 core. [Aaron Giles]
- Fixed 68000 bug that treated 8-bit branches with $FF offsets as illegal, rather than allowing them and generating an address error. [Aaron Giles]
- Created a new header file mamecore.h, which contains the core common useful macros and typedefs that were scattered throughout the header files. Also added endian swapping macros from MESS. [Aaron Giles]
- Fully deprecated the use of cpu_setbank(), which was long ago replaced with memory_set_bankptr(). [Aaron Giles]
- Did some major cleanup on the MCR drivers [Aaron Giles]
- Implemented Super Sound I/O interrupts properly.
- Filled out all memory maps according to schematics.
- Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards.
- Re-verified all connections from wiring diagrams.
- Documented various lamp and driver boards from the games.
- Some makefile tweaks to hopefully catch variable declaration problems that kept creeping into builds. Switched gcc compiler standard to gnu89. [Atari Ace]
- Removed usage of dirent.h APIs on Windows builds. [Atari Ace]
- Corrected resolution to 256x256 in Stagger I, Red Hawk, Sen Jin - Guardian Storm. All other games still have old visible area that is correct for them. [Mamesick]
- Fixed crash in Volfied and Operation Wolf due to improper timer usage. [Nicola Salmoria]
- Fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquids Kids attract mode). [Bryan McPhail]
- Fixed sprite/tilemap placement in Legend of Kage. [Phil Stroffolino]
- PowerPC core update: [Nathan Woods]
- Added infrastructure to generate DSI and ISI exceptions
- Made the lbz/lbzu/lbzux/lbzx instructions properly clear out the high 24 bits in the results
- Added SRR0 and SRR1 to the debug view
- Did some cleanups in the vamphalf.c driver. [Pierpaolo Prazzoli]
- Fixed speedbal again, after breaking it in the last update. [Pierpaolo Prazzoli]
- Changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan added some time ago. [Pierpaolo Prazzoli]
- Added a sprite wrap around needed in Riot level 2. [Pierpaolo Prazzoli]
- Added sound to Dragon Bowl. [Pierpaolo Prazzoli]
- Заработали следующие игры:
- Born To Fight [Luca Elia]


- Lethal Enforcers [David Haywood]



- Koro Koro Quest (Japan) [Luca Elia]




FIFA International Soccer
Игры Super Nintendo (SNES)
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