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Mame v0.97u4
RBM-13s, 02:13, 04-07-2005
Вышло свежее обновление на M.A.M.E версии 0.97u4. В новой версии внесены изменения в эмуляцию игр на железе PowerPC, PSX/Namco System 12, Model 2, а так же внесены различные мелкие исправления. Подробнее:
- Исправление ошибок от MAMETesters
- getstarb093u3gra [Mamesick]
- wintbob079u1gre [Mamesick]
- htchctch096u1gre [Mamesick]
- blswhstl36b16gre [Mamesick]
- offtwall097u3red [David Haywood]
- ppc096u1red [Ville Linde]
- akiss077u3 [Aaron Giles]
- gfxviewer097u1ora [Aaron Giles]
- gtmr097u3yel [Aaron Giles]
- mkla1097u1ora [Aaron Giles]
- okscreen097u2yel [Aaron Giles]
- topspeed097gre [Aaron Giles]
- yamato097u1gra [ShimaPong]
- Изменения в исходниках:
- Fixed v60 SBR handling to ignore the low 12 bits. This allows the hack in tp2m32 to be removed. [Aaron Giles]
- Adjusted volume balance in ddragon3, ctribe, mugsmash. [Mamesick]
- Added correct sound ROMs to World Class Bowling Tournament and Deluxe. [Brian Troha]
- Replaced old Outrun bootleg with a new dump that passes the ROM test and has proper ROM names. [David Haywood]
- More PowerPC improvements: [Nathan Woods]
- Fixed exception handling; previously the MSR register was stored in EDX, and EDX is not preserved across the call to ppc_set_msr()
- Implemented recompile_fcmpo()
- Fixed certain rules in rules.mak (some said drc_ops.h instead of drc_ops.c)
- Commented the MSR_* values
- Moved BAT registers into their own structure
- Added DSI and ISI exceptions (non-DRC core only for now)
- Moved READ*/WRITE* functions into ppc_mem.c
- Changed memory handling so that reading and writing are done through function pointers that can be changed at runtime (which would be useful if, say a MMU was implemented in the future :-))
- PSX/Namco System 12 improvements: [smf]
- Added Tenkomori Shooting
- Updated board notes from Guru.
- Removed rom patches from the namco system 12 driver
- Renamed sound program roms.
- Added support for dma'ing incomplete blocks from MDEC
- Added sprites x & y flipping
- Caches the decoded tpage fields.
- mask setting & dma setup updates status fields correctly.
- reverse flag only has an effect on original GPU's.
- Yet another fix to the PowerPC counters, reimplementing them from scratch. [Ville Linde]
- Some improvements to the Model 2 driver: [Ville Linde]
- Added the second SHARC
- Fixed all the problems caused by the previous update
- Fixed incorrect test in sauro.c video system. [Pierpaolo Prazzoli]
- Improved Lethal Enforces sprites, allowing 2 sprite chips to be created. [David Haywood]
- Rewrote the System 32 mixer to support accurate implementation of the alpha blending modes. Sprite shadows and several other effects are still not yet implemented. And it's much slower than before. [Aaron Giles]
- Заработали игры:
- Slipstream [Aaron Giles]
- Tenkomori Shooting [smf]
- Добавлены новые клоны:
- Gaiapolis (Europe ver EAF) [Brian Troha]
- Raiden DX (Metrotainment license) [Corrado Tomaselli]
- Mechanized Attack (US) [Highwayman]
- Добавлена нерабочая игра:
- Meyco game [Pierpaolo Prazzoli]
Jinsei Game 64
Игры Nintendo 64
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