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Mame v0.91
RBM-13s, 15:35, 29-01-2005
Вышла новая версия Мульти-аркадного эмулятора - MAME. В новой версии:
- Fixed pengo (was broken in u4) [smf]
- Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]
- Fixed a problem in palette_get_color() causing an incorrect value to be returned in some specific cases [Nicola Salmoria]
- Fixed kaneko16.c which was broken in u4 [Sebastien Volpe]
- Debugger enhancements [Nathan Woods]
- src/debug/debugcmd.c:
- src/debug/debugcpu.c:
- src/debug/debugcpu.h:
- src/debug/debughlp.c:
- src/debug/debugvw.c:
- Adds a 'source' command, that reads in a set of debugger commands similar to the UNIX shell command of the same name
- Added a debug_trace_printf() call, for use during debugging to emit text into a trace file
- Petty compiler warning fixes
- Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]
- Memory System update with improved mirroring support [Aaron Giles]
- Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]
- Sega update [Aaron Giles]
- segas16a:
- added proper mirroring for the memory map (needs my memory update)
- fixed sense of Time Scanner cocktail DIP
- fixed SDI
- segas16b:
- fixed sense of Time Scanner cocktail DIP
- fixed SDI
- machine/segaic16:
- added support for 3 multiply chips and 3 divide chips
- fixed timer/compare chip implementation to match real PCB
- vidhrdw/segaic16:
- added tilemap flipping support
- added sprite flipping support for 16A and 16B sprites
- segas16a:
- Changed outrun and outruna to use a better set of GFX roms [David Haywood]
- Fixed some NeoGeo G FX bugs [A nonymous]
- Fixed some vasara2 dipswitch text [Mamesick]
- Fixed popeye crash + water colour [Nicola Salmoria]
- Fixed vs. Wrecking Crew colours [Roberto Gandola]
- Improved workaround for hang bug in tnzs [Nicola Salmoria]
- Improvements to PPC core / Model 3 driver [Ville Linde]
- some step 2.0 games now show something
- MC68HC11 CPU core [Ville Linde]
- Lethal Enforcers update [R.Belmont]
- Fixes/resolves:
- Both versions now boot and run
- Tilemaps and sprites display
- Sound now works
- Memory maps unified
- All digital inputs added (including DIPs)
- Still to do:
- Colors
- Gun inputs
- Tilemap enable/disable
- Priorities
- K054000 protection chip hookup
- Fixes/resolves:
- Dacholer [Pierpaolo Prazzoli]
- Kick Boy [Pierpaolo Prazzoli]
both are missing proms (causes bad colours) and lack sound
- Clash Road (Status License) [Steve Rice, Pierpaolo Prazzoli]
- Golden Axe RODA (Japan) [Tormod Tjaberg]
- Thunder Cross (World?) [Andreas Thorsén]
- PushMan (Korea) [Andreas Thorsén]
- Tarzan (IGS)
no work been done on it, might be gambling - Magical Tetris Challenge
- Eleven Beat
these are n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors. - See See Find Out [Tomasz Slanina]
mostly ok, but sometimes pauses
Ouchan no Oekaki Logic
Игры WonderSwan / Color
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