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Mame v0.90u2
RBM-13s, 04:55, 13-01-2005
Вышла очередная промежуточная версия MAME - MAME v0.90u2
В новой версии:
- Fixed colours in Battle City [Roberto Gandola]
- Slight change to the Arcadia Driver [Nathan Woods]
- src/drivers/arcadia.c:
- src/includes/amiga.h:
- src/machine/amiga.c:
- Refactors code specific to the Arcadia arcade system and the Amiga computer out of src/machine/amiga.c into callbacks. This allowed me to get rid of all #ifdef MESS code out of src/machine/amiga.c
- ST-V updates [Angelo Salese]
- Fixed a bug with the VDP-1 ram reading, SH-2 can do byte or word access, it's implicit that can't do long word access. This fixes the Steep Slope Sliders booting so the game now works.
- VDP-1 PTM's "draw by request" was actually causing sprites to flicker in kiwames,reversed back to old implementation until I or somebody else understand what the current issue is (clear_framebuffer?)
- Finished the game header update,let me know if you like/don't like the system used for the description of the games.
- fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to crash after the sound ram check
- fixed a window effect bug in Double-density interlace mode,this fixes some graphics in vmahjong & myfairld.
- Guessed a bitmap positioning issue in double-density interlace mode,this fixes the NBG1 positioning in myfairld.
- My Fair Lady now works but only with sound disabled.I have not removed the NOT_WORKING status due to that.
- New Sound Functionality [Derrick Renaud]
- Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the discrete system.
See soundfilter.h for new functions. - Added op-amp bandpass filtering circuit to soundnamco54.c
- Game Driver Changes
- bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise source.
- Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]
- Fixed Priority in Lot Lot [Pierpaolo Prazzoli]
- Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]
- ARM7 CPU core [Steve Ellenoff]
- G65816 CPU core patch [Nathan Woods]
- src/cpu/g65816/g65816.c:
- src/cpu/g65816/g65816.h:
- src/cpu/g65816/g65816ds.c:
- src/cpu/g65816/g65816ds.h:
- src/cpu/g65816/g65816op.h:
- Cleaned up the code a bit; make some functions static and added step over/out support to the disassembler.
- fixed 6809dasm.c compile warning [Hans de Goede]
- Model 3 Updates [Ville Linde]
- PowerPC core:
- Better interrupt handling. Nested interrupts work properly.
- Some support for PPC602
- Major bugfixes
- Added some unimplemented opcodes
- 53c810 SCSI:
- Fixed single-stepping mode DMA
- Added memory moves and DMA callback
- Model 3:
- Added Epson RTC-72421 emulation
- Preliminary polygon emulation
- Preliminary (not working yet) sound emulation
- Too much to list :) Most Step 1.x games show something now, up to and including full 3D.
- PowerPC core:
- Fixed multiple port recording [Chad Hurwitz]
- Fixed several compile warnings [Lawrence Gold]
- upgraded to zlib 1.2.2 [Santeri Saarimaa]
- added unused proms to Crystal Castles [Santeri Saarimaa]
- Winning Spike (EAA version) [Fabrice Arzeno]

- (maybe others as some of the Model 3 games such as vs215 work quite well)



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