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Mame v0.86
RBM-13s, 09:33, 23-08-2004
Только в сети появилась версия 0.85u3, как сразу же вышла оффициальная:
- Driver Improvements:
- M37710, NamcoSS22 and C352 improvements [R.Belmont]
- M37710 changes (m37710.diff):
- Data bus is actually 16 bit, not 8
- Fixed saving of status register on interrupts
- Fixed errors in PHB, PHT, PLT, and ANDB opcodes
- Added XAB, PLB, and ROLB opcodes
- Fixed IRQ dispatch errors
- Various get_info fixes
- NamcoSS22 changes (s22.diff):
- All CPU clocks changed to measured-by-Guru values
- Handle the changed M37710 bus width
- Temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash. I suspect there's a register that halts or resets the 37710. (note: Prop Cycle has no POST and doesn't cause this problem, but all the other games do).
- C352 change (c352.diff):
- Remove debug printf that accidentally snuck in
- M37710 changes (m37710.diff):
- SPI Improvements [Ville Linde]
- Improved (but not yet correct) tilemap decryption
- Preliminary sprite priority support
- PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso] This is basically SuperModel (Sega Model 3 emu)'s PPC core minus the FPU and 6xx-series specific instructions (that stuff isn't ported to MAME yet). As such, it's passed all manner of synthetic PPC torture tests and should be quite reliable for any PPC403-based hardware.
- Virtua Racing improvements [Olivier Galibert, Andrew Gardner]
- Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]
- Tomasz Slanina
- interrputs after call and before frame are prohibited now
- emulation of FCR register
- Floating point opcodes (preliminary)
- Fixed stack addressing in RET/FRAME opcodes
- Fixed bug in SET_RS macro
- Fixed bug in return opcode (S flag)
- Added C/N flags calculation in add/adc/addi/adds/addsi and some shift opcodes
- Added writeback to ROL
- Fixed ROL/SAR/SARD/SHR/SHRD/SHL/SHLD opcode decoding (Local/Global regs)
- Fixed I and T flag in RET opcode
- Fixed XX/XM opcodes
- Fixed MOV opcode, when RD = PC
- Fixed execute_trap()
- Fixed ST opcodes, when when RS = SR
- Added interrupts
- Fixed I/O addressing
- Pierpaolo Prazzoli
- Fixed fetch
- Fixed decode of e132xs_xm opcode
- Fixed 7 bits difference number in FRAME / RET instructions
- Some debbugger fixes
- Added generic registers decode function
- Some other little fixes.
- Tomasz Slanina
- Jaleco Mahjong Driver update [Angelo Salese] some games are *almost* playable but still have protection issues
- Adjusted Top Speed volume balance
- M37710, NamcoSS22 and C352 improvements [R.Belmont]
- Changes to the main program:
- Misc Fixes [Nathan Woods]
- Fixes PORT_INCLUDE by making the final IPT_END appended within input_port_allocate()
- Added some MESS specific defaults
- Spelling fix in IPT_BILL default
- Fixed some Multisession win32 bugs [Chris Kirmse]
- Misc Fixes [Nathan Woods]
- Field Goal (different) [Andy Welburn]
- Various Konami PPC based games [Ville Linde]
- GTI Club
- Gradius 4: Fukkatsu
- Silent Scope
- Silent Scope 2
- Racing Jam
- Racing Jam: Chapter 2
- Thrill Drive
- Midnight Run
- Winding Heat
- Cool Riders [David Haywood] skeleton driver, to be continued at a later date
- Pit Boss added to merit driver, not investigated the issues yet
- Tatakae! Big Fighter [Tomasz Slanina] serious protection issues
- Cool Mini Hyperstone based game, incomplete set
Pac-Man World 2
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