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MAME v0.106u6 & v0.106u7
Iron, 08:38, 24-06-2006
Обновилась MAME.
- 0.106u7
-------
MAMETesters Bugs Fixed
----------------------
namcond1_0106u3yel [Aaron Giles]
Source Changes
--------------
Improvements to the Sang Ho driver, making them somewhat playable.
[David Haywood, Tomasz Slanina]
Fixed off-by-one drawing error in the Pasha Pasha 2 driver.
[Pierpaolo Prazzoli]
Fixed some instruction forms in the 6309 diassembler to consume
the correct number of bytes. [Nicola Salmoria]
Added back support for DirectDraw. Unlike the old support, this
requires DirectX 7 or later. There is now a new option to control
what video system is being used for rendering. Use -video d3d to use
Direct3D. Use -video ddraw to use DirectDraw. And use -video gdi to
force the use of GDI for rendering. Also added back the -hwstretch
option to control whether or not DirectDraw does stretching. Added
support for the -prescale option when using DirectDraw as well. It
should also work ok with multiple screens. [Aaron Giles]
Added a compile-time option to rendersw.c to prevent reads from the
destination. This removes the ability to do a number of blends and
effects, but allows you to point the software renderer at a video
memory target and not kill performance. It also improves performance
of software rendering in general by avoiding expensive alpha blending
operations. [Aaron Giles]
Improved font logic so that small fonts are scaled more appropriately
at low resolutions. It's not perfect, but works well for most games
when running with the new DirectDraw option, which always renders
games at minimum resolution. [Aaron Giles]
Fixed bug that messed up partial updating. Hopefully it all should be
back to normal again. [Aaron Giles]
- 0.106u6
-------
MAMETesters Bugs Fixed
----------------------
wboysys2_0106u4gra [Canim]
Source Changes
--------------
Minor fix for x64 compilation support with MSVC. [Malice]
Updated astdelux and omegrace built-in overlays for the new render
system.
Fixed inputs in the mcr68 drivers. [Peale]
Fixed new debugger support for custom register lists.
[Tim Schuerewegen]
Added workaround to make the V60 core work properly on GCC 4.x
(tested on 4.1.1). [R. Belmont]
Fixed the drc blitters better. [Olivier Galibert]
Improvements to Polygonet Commanders: [R. Belmont]
* Fixed Z80 IRQ/NMIs to go to the right CPU again
* Modernized memory map
* Added network status bit, so the initial test passes well enough
to make the DSP56k crash on unimplemented opcodes
Miscellaneous cleanups to the Atari/Max-A-Flex driver, attempting to
modernize it. [Nathan Woods]
Updated Sega multi-32 driver to support multiple screens.
[Aaron Giles]
Backed off of the multithreading for the moment in order to focus on
getting the rest of the kinks out of the new renderer. All the
infrastructure is still in place and can be re-enabled by flipping
the ENABLE_THREADS flag in window.c. [Aaron Giles]
Added support for "stretch to fit" when configuring a render target.
Added back the "-keepaspect" option as a result. [Aaron Giles]
Added clamping to the prescale effect so that it doesn't try to
create excessively large textures. Explicitly reset render states so
that the prescale step is not filtered. Fixed StretchRect usage so
that it doesn't filter on some video cards. [Aaron Giles]
Fixed behavior of pixel aspect ratio when configuring render targets
(was correcting in the wrong direction). [Aaron Giles]
Moved thread priority logic out of ticker.c and into winmain.c where
it really belongs. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pasha Pasha 2 [Pierpaolo Prazzoli]
Rock Tris [Pierpaolo Prazzoli]
Mahjong X-Tal 7 / Mahjong Diamond 7 [Luca Elia]
Janputer '96 (Japan) [Luca Elia]
Watashiha Suzumechan [Luca Elia]
New clones added
----------------
Space Fury (revision B) [Highwayman]
Double Point (Dong Bang Electron) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Red Corsair [David Haywood]
Puzzle Star? (Sang Ho) [David Haywood, Tomasz Slanina]
Sexy Boom [David Haywood, Tomasz Slanina]
Super Free Kick [David Haywood]
High Seas Havoc [David Haywood]
Bombs Away [David Haywood, Andrew Gardner]
Star Odyssey
Игры Sega Mega Drive / Genesis
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