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MAME v0.103u1
RBM-13s, 12:27, 06-01-2006
Обновился мульти-аркадный эмулятор M.A.M.E. до версии 0.103u1. В новой версии
Обновилась графическая версия - Mame32 v0.103u1
Обновился файл с читами: Cheat.dat v0.103u1
Обновились Mameinfo.dat v0.103u1 и MAME32 0.103u1 Category-, Version and Alltime inifiles: http://www.mameworld.net/mameinfo/
А за свежими клонами можно заглянуть сюда: http://www.mamechannel.it/
- Исправления от MAMETesters:
- upsidedown0103yel [Mamesick]
- Изменения в исходниках:
- Major cleanup/rewrite of the Berzerk driver: [smf]
- merged memory & io read/write maps.
- video ram & magic ram share the same memory.
- hooked up nvram in frenzy memory map.
- emulates magic ram shifter/flopper with 9 74LS153's as per the schematics.
- emulates magic ram alu with 2 74LS181's hardwired to logic mode as per the schematics.
- 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode
- Fixed Thunderstrike interrupts, visible area, and raster updates. [Bryan McPhail]
- Updates for the ARM core: [Bryan McPhail]
- Fixed software interrupts.
- Fixed several mode change bugs.
- Preliminary coprocessor support.
- Deco fixes: [Bryan McPhail, Pierpaolo Prazzoli]
- Deco MLC video hardware near perfect for the most part, however no game works properly because of an unemulated math coprocessor attached to the DE156 chip.
- Deco 32: Night Slashers pretty much perfect apart from lack of sound.
- Deco 32: Some graphics fixes for Tattoo Assassins.
- Deco 156: Heavy Smash pretty much perfect.
- Tagged a number of constant arrays in the source as static. [Atari Ace]
- Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald]
- fixed cases where sprites could render outside of the buffer
- added VRAM to VRAM DMA (Charles)
- multiple h6280 fixes (Charles)
- provided functions to correctly handle VRAM accesses for the entire 128K range (Charles)
- added some of the I/O buffer bits from the hardware page
- fixed h6280 IRQ ranges to support proper mirroring
- hooked up h6280 IRQs to the PC Engine
- corrected sprite-to-sprite rendering priorities.
- partially enforce 16 sprite limit
- Added new debugger command traceflush. [Nathan Woods]
- Fixed out-of-bounds array writes in the v810 core. [Atari Ace]
- Moved several BCD and date-related functions into mamecore.h. [Nathan woods]
- Hooked up sound effects in Triple Hunt. [Derrick Renaud, Stefan Jokisch]
- Fixed OKI frequency in Super Model. [Sonikos]
- Added PowerPC MMU code, but enabled only for MESS due to breakage of the Model 3 games. [Nathan Woods]
- Fixed graphics layer priority in Grand Tour. [Tomasz Slanina, Guru]
- Rewrote the Star Wars mathbox multiplier from the schematics. [Mathis Rosenhauer]
- Major cleanup/rewrite of the Berzerk driver: [smf]
- Добавлены новые игры:
- Night Slashers [Bryan McPhail]


- Heavy Smash [Bryan McPhail]


- Avengers In Galactic Storm [Bryan McPhail]


- Power Instinct Legends [Brian Troha, Pierpaolo Prazzoli, Guru]


- Shuttle Invader [Tomasz Slanina]

- Mahjong The Dai Chuuka Ken [Luca Elia, Guru, bnathan]


- Night Slashers [Bryan McPhail]
- Клоны:
- Pasha Pasha Champ Mini Game Festival [Pierpaolo Prazzoli]
- Thunder Strike (Newer) [Bryan McPhail]
- Super Star Battle [Pierpaolo Prazzoli]
- Quiz (Revision 2.1) [Pierpaolo Prazzoli]
- Одна нерабочая игра:
- Mirax [Tomasz Slanina]
Обновилась графическая версия - Mame32 v0.103u1
Обновился файл с читами: Cheat.dat v0.103u1
Обновились Mameinfo.dat v0.103u1 и MAME32 0.103u1 Category-, Version and Alltime inifiles: http://www.mameworld.net/mameinfo/
А за свежими клонами можно заглянуть сюда: http://www.mamechannel.it/
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