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Mame v0.103
Iron, 03:04, 01-01-2006
Новая версия мульти-аркадного эмулятора M.A.M.E.
Исправление багов от MAMETesters
Исправление багов от MAMETesters
- astrob0102u5gre [Nicola Salmoria]
- Completely rewrote machine/stvcd.c and .h. There's a lot less there now, but what's there is more understandable and works much better. [R. Belmont]
- Some RF5C400 improvements. [hoot development team]
- Cleaned up/reorganized some of the messy Neo Geo code. Separated out bootleg-specific hacks into additional files. [David Haywood]
- Replaced a few stray exit() calls with osd_die(). [Oliver Stoneberg]
- Fixed layer 1 colors in Blandia. [Pierpaolo Prazzoli]
- Corrected interrupt timing in wwfstar driver. [David Haywood]
- Fixed chdman to support 64-bit file sizes on some *nix platforms. [Lawrence Gold]
- More ST-V updates: [Mariusz Wojcieszek]
- added idle loop skipping for rsgun
- added RBG caching
- added RBG "two screens" mode
- added Critter Crusher (not working due to missing inputs)
- fixed several bugs introduced recently with all the other changes
- Changed i286 core to use the same INPUT_LINE_A20 that the i386 core uses. [Nathan Woods]
- Added partial updates and boosted the interleave in the ddragon driver. [David Haywood]
- Added cdrom_get_track_length() to cdrom.c. [R. Belmont]
- Added an atexit handler to ensure trace files are closed in the debugger in the event of an early exit. [Nathan Woods]
- Merged the Sprint 4/Ultra Tank drivers and made the following fixes: [Stefan Jokisch]
- Ultra Tank:
- hardware collision detection (computer is now able to manoeuvre around barriers)
- sprite fixes (invisble tank option works, tank explosion sequence)
- playfield fixes (text colors are different)
- watchdog and coin lockout added
- sync and color proms added
- motor sound fix (previously this was hooked up to the wrong address)
- misc internal fixes like cpu speed, RAM size etc
- Sprint 4:
- sound support (inherited from Ultra Tank)
- watchdog added
- Ultra Tank:
- Fixed bug in the Grand Champion fog effect. [Hans Andersson]
- Fixed Triple Hunt and several older Atari games to use RAM mirroring for zero page memory. [Stefan Jokisch]
- Fixed several endian issues with the SE3208 core and the Crystal System driver. [Brad Oliver]
- Got the DCS-3 sound system working for Road Burners. [Aaron Giles]
- Did some cleanup in the ADSP-21xx core to support program memory more correctly and support execution from multiple banks. [Aaron Giles]
- Mad Ball [David Haywood, Brian Troha]
- Super Model [David Haywood]
- Garogun Seroyang (Korea) [David Haywood, Pierpaolo Prazzoli]
- MuHanSeungBu (SemiCom Baseball) [David Haywood, Brian Troha]
- Games V18.2 [Pierpaolo Prazzoli, Guru]
- Puzzle Bang Bang [Brian Troha, Pierpaolo Prazzoli]
- Super World Court (World) [Stefan Lindberg]
- Out Zone (set 3) [David Haywood]
- Mini Vegas 4in1 [Tomasz Slanina]
- Crazy Rally (set 2) [David Haywood, Guru]
- Gouketsuji Ichizoku (Japan) [Pierpaolo Prazzoli, Guru]
- Dynamite Duke (Japan) [Pierpaolo Prazzoli, Guru]
- The Double Dynamites (Japan) [Pierpaolo Prazzoli, Bryan McPhail, Guru]
- Passing Shot (World, 4 Players, FD1094 317-0074) [Mame Italia]
- Martial Masters [David Haywood]
- Demon Front [David Haywood]
- Canvas Croquis [David Haywood]
- Go 2000 [David Haywood, Brian Troha]
- Gekisou (Japan) [David Haywood]
- Critter Crusher [Mariusz Wojcieszek, Guru]
- Card Line [Tomasz Slanina]
- Shuttle Invader [Tomasz Slanina, Guru]
Slap Fight MD
Игры Sega Mega Drive / Genesis
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