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Mame v0.101u3
BullDeZir, 12:23, 26-10-2005
И вновь и опять обновление. На сей раз новый релиз исправляет ошибки, появившиеся в 0.101u1:
- Исправелния от MAMETesters:
- bigkarnk0101u2gre [Pierpaolo Prazzoli]
- Изменения в исходном коде:
- Fixed a number of games that were broken with the u1 update. Just a few more cases remain. Most games are working at this point. [Aaron Giles, with contributions from El Condor, R. Belmont, Ville Linde]
- Added preliminary save state support to Missile Command and Battlezone. [Buddabing]
- Fixed some dips in Pop's Pop's. [Sonikos]
- Fixed inputs in Woodpecker. [Pierpaolo Prazzoli]
- Updated PowerPC core to use new disassembler style. [Nathan Woods]
- Merged in recent updates from MESS PC emulation code. [Nathan Woods]
- Fixed DTD in the -listxml output. [Oliver Stoneberg]
- Added sprites banking, tile banking, sound banking, and a couple of DIP switches to Egg Hunt. [Pierpaolo Prazzoli]
- Updated 6502 family of disassemblers to the new disassembler style. Added internal memory maps for the m6510 and m4510 CPU cores. Updated m4510 to use address translation hooks. [Nathan Woods]
- Reduced how often the debugger display is refreshed if stepping and steps_until_stop is a high number. This makes commands like 'step #10000' a bit more usable. [Nathan Woods]
- Fixed MESS UI code that prevented P and Esc from being intercepted properly. [Lawrence Gold]
- Added check and failure for 0-sized mallocs. [Nathan Woods]
- Updated i86 and i286 cores to hook into the new i386 disassembler. [Nathan Woods]
- Added MMU support to the MIPS3 dynamic recompiler. Re-enabled it by default. Added direct fast RAM access to the dynamic recompiler, as well as optional hotspot optimizations. Most games should show a net speedup over the pre-MMU compiler. [Aaron Giles]
- Fixed FPU decoding and a few other minor issues in the i386 disassembler. [Aaron Giles]
- Added rudimentary hotspot detection to the debugger. Type "help hotspot" for details on how it works. [Aaron Giles]
- Cleaned up the way the debugger hooks into the memory subsystem. Now, on each CPU switch, the debugger queries the memory system for callbacks to be called on every read/write. This allows more efficient watchpoint tracking and allows for non-watchpoint debugging behaviors like the hotspot detection.
- [Aaron Giles]
- Changed the way encrypted CPU memory is allocated and managed. Previously, memory_set_opcode_base() was used to set a single pointer to the decrypted opcodes; however this presented a number of limitations. Now that all RAM and ROM-like regions are assigned banks, the memory system now tracks decrypted opcodes per bank. For implicit banks (marked RAM or ROM in the memory map), a new function memory_set_decrypted_region() configures which areas of the address space contain decrypted opcodes and where the decrypted opcodes live. For explicit banks, there is a new function memory_configure_bank_decrypted() which operates identically to memory_configure_bank() but specifies a pointer to the decrypted opcodes on a per-bank basis. Updated all drivers using the old mechanism to the new mechanism and removed the old system. [Aaron Giles]
- Thanks to the new opcode handling, removed "RAMROM" support from the memory subsystem altogether, and updated all drivers to simply limit their decryption to areas that the CPU decrypted. [Aaron Giles]
- Fixed activecpu_dasm() and cpunum_dasm() to detect the presence of an updated disassembler and wraps the calls to that rather than crashing. [Aaron Giles]
- Новые клоны:
- Street Fighter EX 2 (ASIA 980312) [Corrado Tomaselli]
- Batsugun (set 2) [Parodier]
- Glass (Ver 1.0 set 2) [Corrado Tomaselli]
- Golden Tee Royal Edition Tournament (v4.02) [Brian Troha]
Super Mario Land 2: 6 Golden Coins
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