Новости > Показать отдельно
MAME 0.93u1
Ice, 14:45, 01-03-2005
Обновилась MAME. Список изменений:
- Some quick fixes, please test with this build now.
- Do a clean compile or this won't work.
- Sound system update fixes [Aaron Giles]
- Cninja games OKI frequency fixed
- Cps1 games OKI frequency fixed
- Cps1 QSound games properly remove the 2151
- Nemesis no longer references non-existant k005289
- Tnzs has missing 2203 interface reinstated
- Ay8910 no longer attempts to free memory allocated with auto_malloc
- Streams engine oversamples by averaging now
- Removed some obsolete code from the streams code
- Konamigx crash (R.Belmont)
- Fixed swapped left/right samples in Cyberball
- Fixed crash in Darius
- Made bbakraid mono again
- Fixed running with -nosound
- Fixed several issues with banking and playback in the OKI6295
- Removed obsolete macro in sound/streams.c
- Nbmj9195 crashes
- Adding missing memset when initializing the tms5110 and tms5220 structures; should prevent the crashes
- Fixed signed/unsigned error in 5110 core
- As an experiment, removed oversampling from namco.c now that the sound core will do it for you
- 10 Yard Fight driver update [Curt Coder]
- Converted to use tilemaps
- Cleaned up driver
- Conditional coinage doesn't work due to PORT_DIPCONDITION limitations
- Fixed rom names slightly
- Changed names to match title screen and flyer
- Flash ROM support update [R.Belmont]
- Added support for arbitrary manufacturer and chip IDs instead of hardcoding
- Added support for the extended chip ID protocol favored by AMD and Fujitsu
- Bumped limit up to 8 chips
- Rebalanced Gyruss sound [Nicola Salmoria]
- UI Changes [Nicola Salmoria]
- Now shows grouped consecutive identical CPUs and sound chips in the game information screen, so games like Gyruss fit again.
- Bumped the MAX dip switches that can be handled by the dip switch menu to 256 (and adds bounds checking so it doesn't crash anyway).
- Fixed visible area in Steel Force driver [Pierpaolo Prazzoli]
- Misc compiler fixes [Lawrence Gold]
- Fixed Itech32 64-bit crash [R.Belmont]
- Input corrections in Bubble Bobble (dipswitches etc.) [Nicola Salmoria]
- Discrete Sound Update [Derrick Renaud]
- Discrete Sound Changes
- Various tweaks to the discrete modules and updated all
drivers to use new code.
- DISCRETE_COUNTER, DISCRETE_LFSR_NOISE, DISCRETE_NOTE
- added different clocking types to be more flexable.
- DISCRETE_COUNTER_FIX
- removed and merged with
- DISCRETE_COUNTER.
- DISCRETE_COUNTER, DISCRETE_LFSR_NOISE, DISCRETE_NOTE
- New Discrete Modules
- DISCRETE_DIODE_MIXERx
- Mixes signals through diodes.
- DISCRETE_MULTIPLEXx
- 1 of 2/4/8 signal multiplexer.
- DISCRETE_RCDISC4
- Various charge/discharge circuits.
- DISCRETE_DIODE_MIXERx
- Game Driver Changes
- Tank8 - added explosion gain control
- New games marked as GAME_NOT_WORKING
- Time Crisis 2 added to namcos23, skeleton rom loader, does nothing.
ATV: Quad Power Racing
Игры Game Boy Advance
» Совместное прохождение игр c участием Ниндзя 22:17
» Эмуляция "Тетриса" 21:59
» PCem, 86box и другие эмуляторы старого PC-железа 21:51
» Picostation PS1 21:46
» Первая игра, приставка 21:04
» Обзор на первую часть Prince of Persia (1989+) 20:46
» Разыскиваю схему клона на TV16C+TA-06SD 20:27
» Game Genie раздел 20:04
» Ошибки в описаниях игр и свои предложения 19:39
» Флешкартриджи Ramfactory [masyanya] - техподдержка 19:04
» покупка/сборка ПК. 18:56
» NESRGB AV Famicom - цифровой шум 18:22
» Подключение Dualshock 3 к PS\PS2 через рессивер 8BITDO. 17:56
» Проблемы с Twin Sharp Famicom 17:43