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MAME 0.102u1
Iron, 00:56, 22-11-2005
Изменения:
- Several fixes for the kaneko16 drivers: [Pierpaolo Prazzoli]
- fixed tilemap priorities
- fixed some sprites priorities
- added some missing coin counters
- added right palette filling for games using sprite type 1
- swapped berlwall and berlwalt sets as per SebV notes in the source code
- Fixed compilation issue for MSVC when using the winalloc code. [Nathan Woods]
- Replaced the 68705 MCU from the bootleg Knight Boy with simulation. Added Knight Boy to keep using the MCU code. [Nicola Salmoria]
- Added redump of bad ROMs for Cruis'n World (rev L1.3). [Guru]
- Changed some i386 disassembly parameters to be unsigned. [Nathan Woods]
- Fixed output of mame.ini options that have spaces in them. [Nathan Woods]
- Improvements to Wheels and Fire, partial understanding of the blitter. [David Haywood, Tomasz Slanina]
- Added very, very preliminary emulation of the Ricoh RF5C400. [Ville Linde]
- Added new inline math functions to mamecore.h, along with mechanisms for the OSD layer to override them with platform-specific variants: count_leading_zeros, count_leading_ones, and fixed_mul_shift. Updated the TMS32031 core to make use of the first two. [Aaron Giles]
- Changed the Windows blitters to use an array allocated by osd_alloc_executable() to prevent potential access violations on systems with no-execute support. [Aaron Giles]
- Fixed some minor problems with the LOD calculations in the Voodoo driver. [Aaron Giles]
- Dark Horse [Luca Elia]
- Virtua Bowling (Japan) [Luca Elia]
- Honey Dolls [David Haywood]
- Red Clash (set 2) [chaneman]
- Stack Columns (World) [Arzeno Fabrice]
- Puzzle & Action: Ichidant-R (Korea) [David Haywood]
- Knight Boy [Nicola Salmoria]
- Dragon World [Luca Elia]
- Billiard Academy Real Break (Europe) [Corrado Tomaselli]
- Fred Flintstones' Memory Match [Brian Troha]
Block Kuzushi
Игры Super Nintendo (SNES)
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