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MAME 0.102
Iron, 01:50, 15-11-2005
Обновилась MAME! Заработали две новых игры: Gradius 4: Fukkatsu и NBA Play By Play, кучка клонов, и как обычно много других изменений/исправлений:
Исправление ошибок от MAMETesters:
Исправление ошибок от MAMETesters:
- bbmanw0101u4red [Pierpaolo Prazzoli]
- dirtfoxj063gra [Mamesick, Pierpaolo Prazzoli]
- starblad0101u5yel [Aaron Giles]
- mouja0101u5gre [Hau]
- Fixed a few more remaining issues from the 0.101u1 update. [Aaron Giles, Pierpaolo Prazzoli]
- Fixed some bad tiles in naname. [Pierpaolo Prazzoli]
- Fixed music tempo in T.N.K.3/T.A.N.K. [R. Belmont, Kold666]
- Began adding support for SCRIPTS programs to the 53C810 emulation. [Nathan Woods, R. Belmont]
- Fixed inputs in Passing Shot (Japan). [Ange Albertini, Barry Rodewald]
- Added some missing sounds to Wonder Stick and Search Eye. [Pierpaolo Prazzoli]
- Fixed status flag from MCU in Taito SJ games, fixing the last digit of the score in Front Line. [Nicola Salmoria]
- Many fixes to the SHARC core and Konami PPC drivers. [Ville Linde]
- Updated the discrete thump sound in Asteroids to use component values instead of derived equations. [Hans Andersson, Derrick Renaud]
- Added Tilemap0 color banking to esd16. [Pierpaolo Prazzoli]
- Fixed save/restore of 8253 PIT. Also several updates to Top Gunner: [Mathis Rosenhauer]
- Removed shift register since it just seems to be needed to compensate for different DAC speeds
- Added 8254 PIT from PC emulation
- Added state saving
- Fixed bug in PSX GTE flag settings. [Olivier Galibert]
- Fixed 6502 initialization so that all internal states are reset properly. [Nathan Woods]
- Changed the makefile so that debug objects are not compiled on non-debug builds. [Aaron Giles]
- Marked most gfx_layout and gfx_decode structures in the code as const. [Aaron Giles]
- Fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly. [Aaron Giles]
- Removed ROMREGION_SOUNDONLY. Since -nosound no longer disables sound CPUs or sound cores (and hasn't for a while), failing to load sound ROMs was only leading to crashes. [Aaron Giles]
- Implemented pixel-accurate dithering in the Voodoo emulation. [Aaron Giles]
- Renamed my_stricmp to mame_stricmp, converted all uses of stricmp in the code to call mame_stricmp, and #defined stricmp to something invalid to prevent code from using it in the future. [Aaron Giles]
- Fixed implementation of mame_stricmp. [William Krick]
- Jockey Grand Prix [Mamesick]
- Gradius 4: Fukkatsu [Ville Linde]


- See See Find Out [Tomasz Slanina]
- Pang Pang Car [Tomasz Slanina]
- D-Day (Jaleco) [Tomasz Slanina]
- NBA Play By Play [Ville Linde]


- Touch & Go (newer revision) [Corrado Tomaselli]
- Avengers In Galactic Storm (World) [Corrado Tomaselli]
- Metamorphic Force (ver EAA) [Stefan Lindberg]
- Rohga v5.0 Asia/Europe [Stefan Lindberg]
- Rohga v3.0 Asia/Europe (Alt) [Stefan Lindberg]
- Tricky Doc (Alt) [Stefan Lindberg]
- Vandyke (Jaleco lic. Alt set) [Stefan Lindberg]
- Varth - Operation Thunderstorm (World 920714) [Stefan Lindberg]
- Super Monaco GP (US, Rev B) [Arzeno Fabrice]
- DownTown (Set 2) [Stefan Lindberg]
- NFL Blitz (boot ROM 1.1) [Brian Troha]
- Martial Champion (ver EAB) [Stefan Lindberg]
Источник: http://emu.makii.pl/
Super Mouse
Игры MAME
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