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MAME 0.100u4
HEYMEXA, 01:53, 07-10-2005
Появился новый Source-update М.А.М.Е.. Список изменений:
- More NSS updates. This is mostly for MESS´s benefit but nss_ncaa improves from it too. [R. Belmont]
- SPC700: Fixed operand order for SBC to memory
- SNESHW: Implemented unknown DMA & HDMA modes
- SNESHW: Fixed SRAM sizing (used as protection in some games)
- SNESHW: Boosted interleave
- Fixed scroll registers to work like real hardware
- Fixed timing of OAM address reset and range/time over reset to better
- match real hardware
- Fixed missing "break" for HDMA mode 5
- Fixed behavior of OLDJOYx registers when auto-read is enabled
- Added filters back into the Scramble driver. [Hans Andersson]
- Changed break/watchpoints in the new debugger to display in hex.
- [Anonymous]
- Updated usrintrf.c to work better with MESS. [Nathan Woods]
- Merged ctribe machine driver with ddragon3. [Mamesick]
- Improved Zip & Zap DIP switches. [Brian Troha]
- Improved Egg Hunt DIP switches. [Brian Troha]
- Fixed flipscreen in TC0100, which improves Liquid Kids. [Bryan McPhail]
- Improved Metal Saver DIP switches. [Brian Troha]
- Cleaned up merging of Jolly Card sets. [Roberta Fresca]
- Updated 65816 and 37710 cores: [R. Belmont]
- Fixed both CPUs to set the data bank register to the destination on
- an MVN/MVP
- Some minor tweeks so the debugger works properly when the 65816 is
- executing out of a read handler (as it always is for the SNES)
- Filled in missing asteroids DIP switches. [Kevin Jonas]
- Updates to the I386 core: [Ville Linde]
- Added i486, Pentium and Cyrix MediaGX CPUs
- Replaced the opcode tables with a dynamically built one
- Rewrote the cycle counting to support different CPUs
- Added page translation
- Tons of bugfixes
- Also updated the SPI driver to work with these changes.
- Cleaned up the taito_f2 driver: [Brian Troha]
- Converted what I could to port_include and port_modify
- Fixed a few rom names and standardized names add a PCB layout.
- Changed the sound CPU to 240000/6 and the YM2610 to 240000/3 as there
- is no 16MHz OSC on the PCB. Only a 26.686 & 24.000 MHz chips.
- Fixed inputs in vliner: [Mamesick]
- Added some basic zooming support to the gstriker/twcup94 driver.
- [David Haywood]
- Improved accuracy of joystick types reported in -listxml. [Buddabing]
- Added "Uptime" to the bookkeeping info displayed in the UI. [Aaron Giles]
- Added new driver flag: GAME_SUPPORTS_SAVE, to indicate drivers which have
- save state support that is supposed to work. Attempting to save state on
- a game without this flag will give a warning. Save state-related bugs may be
- filed against drivers with this flag set. [Aaron Giles]
- Removed the GAMEX and GAMEBX macros. The flags parameter has been moved into
- the GAME and GAMEB macros and these are used for all games. [Aaron Giles]
- Converted a few more drivers over to using the new memory_configure_bank
- calls. [Aaron Giles]
- Added save state support to the Cinematronics vector sound hardware and to
- the Z80 CTC system. Also fixed QB3 banking when used with save states.
- Marked all the games in cinemat.c with GAME_SUPPORTS_SAVE.
- [Aaron Giles]
- Added save state support to the TMS5220 chip. Added missing registers to
- the 6800 core´s save state. Cleaned up 6821 PIA initialization and save
- state registration. Marked all the games in mcr.c with GAME_SUPPORTS_SAVE.
- [Aaron Giles]
- Changed ui_popup to display longer by default for longer messages.
- [Aaron Giles]
- Added new option -autosave which automatically loads a game at startup and
- saves it at exit time for any game which is explicitly marked with
- GAME_SUPPORTS_SAVE. For other games, this option has no effect. [Aaron Giles]
- New games added or promoted from NOT_WORKING status
- Magic´s 10 [Pierpaolo Prazzoli]
- Alpine Racer 2 (Ver. 97/01/10 17:10:59) [R. Belmont]
- Dark Edge [Anonymous]
- Metal Saver [David Haywood, Corrado Tomaselli]
- New clones added
- Bonanza Bros (Japan, Floppy) [David Haywood, Team Japump]
- Scramble Spirits (Japan, Floppy) [David Haywood, Team Japump]
- Ninja Kids (US) [Brian Troha]
- New games marked as GAME_NOT_WORKING
- Magic´s 10 2 [Pierpaolo Prazzoli]
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