GBA: process audio at 2MHz instead of 32KHz¹ MD: do not allow the 68K to stop the Z80, unless it has been granted bus access first MD: do not reset bus requested/granted signals when the 68K resets the Z80 the above two fix The Lost Vikings MD: clean up the bus address decoding to be more readable MD: add support for a13000-a130ff (#TIME) region; pass to cartridge I/O² MD: emulate SRAM mapping used by >16mbit games; bank mapping used by >32mbit games³ MD: add 'reset pending' flag so that loading save states won't reload 68K PC, SP registers this fixes save state support ... mostly⁴ MD: if DMA is not enabled, do not allow CD5 to be set [Cydrak] this fixes in-game graphics for Ristar. Title screen still corrupted on first run MD: detect and break sprite lists that form an infinite loop [Cydrak] this fixes the emulator from dead-locking on certain games MD: add DC offset to sign DAC PCM samples [Cydrak] this improves audio in Sonic 3 MD: 68K TAS has a hardware bug that prevents writing the result back to RAM this fixes Gargoyles MD: 68K TRAP should not change CPU interrupt level this fixes Shining Force II, Shining in the Darkness, etc icarus: better SRAM heuristics for Mega Drive games
Volguard II
Игры NES / Dendy
» ТОП 10-20 любимых игр на Mega Drive и Sega CD 14:32
» Тёмная сторона Pixel Devil 14:20
» Серия Metroid 13:58
» НЕДОЧЕЛОВЕК. застрявший во вчерашнем дне. обзоры фильмов и видеоигр 13:36
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает (by vitsum) 13:22
» [NES] RayCastle - 3d tech demo 13:15
» Nintendo Switch 2 13:06
» Picostation PS1 12:58
» Очень дешевый заменитель NES PPU-RGB на FPGA 12:50
» SEGA MegaDrive II - не работает джойстик 11:08
» Famicom Cartridge Schematics & PCBs 09:53
» [PC] Bloodshot Reconstruction 09:40
» Подробная методика проверки S-CPU для PAL SNSP-CPU-01/02 08:07
» [android] citra и формат образов в 3ds 07:25
» Эмуляция PS5 05:27