Новости > Показать отдельно
gameplaySP v0.8
Iron, 22:07, 10-10-2006
Эмулятор Game Boy Advance для PSP.
- Fixed bug in dead flag elimination, "alt" version no longer needed.
- Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
- 32MB ROM support has been added. ROMS are "demand loaded" as necessary and page swapped out; there might be a small loading lag, but I have yet to ever really notice anything.
- NOTE: 32MB ROM support only works for unzipped ROMs.
- Save states have been added. See the save state menu for save/load options.
- Support for the real-time clock (RTC) chip in Pokemon cartridegs and other games. The implementation is based off of VBA's, whatever notes on gbadev I could find, and some of my own reverse engineering of what the games do... it might not be totally correct. Also, setting the time does not work.
- Per-game configuration. Currently this only saves frameskip and frameskip variation options.
- Removed the flash type option from the menu and instead added it to game_config.txt. Hopefully got everything - let me know if you find something that isn't there. It's pretty easy to add them if you have to.
- Added a display in the upper left-hand corner to indicate when fast-forward is on.
- Added button bindings for save/load state.
- Found a fix of StrmnNrmn proportion: far too much unnecessary mutex synchronization was going on. Removing the two offending lines of code gave a massive speed boost for free. Enjoy.
Mahjong Gokuu Special
Игры PC Engine / Turbo Grafx-16
» Picostation PS1 01:39
» Раздача игр, обмен и просто халява 01:35
» Во что сейчас играем? 01:22
» [Продано] геймпады Logitech F310 01:05
» Проблемы с Twin Sharp Famicom 00:50
» RGB_amp mod 00:35
» Счетчик FPS в эмуляторах 00:29
» Кино 23:26
» Эмуляция "Тетриса" 22:48
» NESRGB AV Famicom - цифровой шум 22:41
» Совместное прохождение игр c участием Ниндзя 22:17
» PCem, 86box и другие эмуляторы старого PC-железа 21:51
» Первая игра, приставка 21:04