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Gambatte v0.2.0
Iron, 21:59, 09-09-2007
Эмулятор Game Boy / Game Boy Color для Linux и Windows.
- libgambatte:
- fix 64-bit compile and segfault. Thanks to Nach for noticing.
- Add zip support. Thanks to Nach for contributing nice, clear code
- fix sound ch4 frequency calculation
- Several PPU reads timings depend on wx. Thanks to franpa for noticing the corrupt line in The LoZ: Oracle of Seasons.
- remove unused doubleSpeed parameter from m3ExtraCycles call
- gambatte_sdl:
- Thread safety, bigger sound buffer
- Compile on more platforms. Thanks to Thristian for the find.
- actually increment iterator so the loop makes some sense (parser.cpp)
- gambatte_qt:
- fix 64-bit compile. Thanks to Nach.
- better license info for x11getprocaddress.cpp
- initial joystick support, mostly using SDL's joystick code (separated from the rest of SDL)
- use binary search for gb inputs.
- all:
- make sure to use std:: despite sloppy compilers allowing omission. Thanks to blargg for the reminder.
- get rid of some valgrind warnings. Thanks to Nach for noticing.
- hwtests:
- add tests for wx effects on PPU read timings.
- build:
- add -Wextra to default compile flags
- doc:
- mention optional zlib dependency
- additions to thanks section

Tenka no Goikenban: Mito Koumon
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