- Fixed problem with Spinning Disks spinning the wrong way
- Fixed issue with swinging target no generating hit events
- Moved to Scintilla 1.69
- Added Dirt to the Ball
- Added Delete Unsed to Texture/Image and Model Managers (also a redesign of the dialog)
- Added Support for TrackIR (www.naturalpoint.com) head tracking unit
- Added Enamel Mapping option to Surfaces
- Added Light Image support
- Added Support for LightImages to Light Sequencer and Light Lists
- Fixed Triggers not saving their reflection surface
- Fixed problem with nvSx variables not being highlighted in the script editor
- Added nvTiltWarnings nvRam variable
- Added Transparency slider to Ramps (Model and Normal)
- Fixed Issue with TGA support for Ramps (and Model Ramps)
- Added sub-stepping to the to the Segment display driver (and HUD equivient)
- Added Motor Power and Damping properties to the spindisk object
- Added Surface property to the spindisk object
- Added DMD Font Editor
- Added DMD Font Manager
- Added DMD Display Driver
- Added Hud DMD Display Driver
- Added GLSL Shader Support
- Added WideScreen (16:9) support. Only 4:3 and 16:9 modes are supported.
- Added Button Colour for External Cabinet
- Added EmKicker object
- Fixed issue with Decal rendering on lower backboard
- Added Ball against Ball Hit sound effect
- Added Translite Width/Height Settings to Table. Are overwritten if the table type is changed
- Translite now has reflection map applied to it (same as the glass overlay)
- Added Image Preview to STA Object
- Halo can be moved/sized (in the Editor) for Lights (round and shapable)
- Fixed issue with table backup failing sometimes.
- 50 New and Improved Models.


Shin Nihon Pro Wrestling: Toukon Retsuden Advance
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