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ePSXeCutor 1.0.6.2
RBM-13s, 01:34, 03-08-2004
Новый фронт-энд для лучшего эмулятора PSOne - ePSXe.
Что нового:
- Again a small bugfix/feature update of my frontend for ePSXe 1.6.0...
Nothing breath-taking, but maybe somebody will find it useful.
- Rainmaker noticed that there was no scrollbar in the group bar (if
many groups were filling up the list). Well, in fact there was a
scrollbar for groups, but it was not visible if other bars were
active. I've fixed that.
- Nov suggested that it would be nice if the ePSXeCutor window would
not only store its window size for the next startup, but also the
'maximized' state. Done.
- Someone (forgot the name, sorry) was hoping that ePSXeCutor could
store and show a game bitmap for each config. Well, You can already
define a small (32x32 or 16x16) bitmap for the config icon, and I
don't think that I will change that, but it brought up another idea:
there are usually up to five save state pictures stored for each
game (if you are using the ePSXe save state function, of course).
So I thought that another window, showing all those pictures,
would be a good compromise: all you have to do is enter the correct
CD game ID in the game config, and whenever you select the config,
the save state pictures (if available) will be displayed.
Quite easy :)
Что нового:
- Again a small bugfix/feature update of my frontend for ePSXe 1.6.0...
Nothing breath-taking, but maybe somebody will find it useful.
- Rainmaker noticed that there was no scrollbar in the group bar (if
many groups were filling up the list). Well, in fact there was a
scrollbar for groups, but it was not visible if other bars were
active. I've fixed that.
- Nov suggested that it would be nice if the ePSXeCutor window would
not only store its window size for the next startup, but also the
'maximized' state. Done.
- Someone (forgot the name, sorry) was hoping that ePSXeCutor could
store and show a game bitmap for each config. Well, You can already
define a small (32x32 or 16x16) bitmap for the config icon, and I
don't think that I will change that, but it brought up another idea:
there are usually up to five save state pictures stored for each
game (if you are using the ePSXe save state function, of course).
So I thought that another window, showing all those pictures,
would be a good compromise: all you have to do is enter the correct
CD game ID in the game config, and whenever you select the config,
the save state pictures (if available) will be displayed.
Quite easy :)
Light Cycle II (1992)(Rumatisoft)
Игры ZX Spectrum
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