Мультисистемный эмулятор с открытым исходным кодом для Linux, Mac OS X и Windows. Примечателен тем, что разработан на Pascal (Delphi/Lazarus). Поддерживает эмуляцию ZX Spectrum, Amstrad CPC, NES, GameBoy (Color), ColecoVision, Chip 8, Sega Master System и различных аркадных автоматов.
- General + Converted variables and constants as local on drivers, whenever possible + SDL2: Add a new unit for calls, initialization and loading of the library to isolate the original source code + Z80: - Fixed OUTI opcode (Fix 'Hundra' on Amstrad CPC and 'Rambo' on SMS) - Simplified IRQ mode 0 + ADPCM: Create a unit for chips based on MSM5205 ADPCM + TMS99XX - Changed to line by line rendering - Fixed video modes - Added 2+3 video mode - Improved sprites (simplified collisions) - Added IRQ call on line 193 + SN76496: Enhanced snapshot system + M6502 - Fixed some opcode timings - Added many undocumented opcodes - Fixed SBC decimal opcode + M6508: - Added EORA opcode - Added RESET line + Snapshot - Changed all snapshot formats to use fixed records - All procedures use internal disk libraries to save, do not directly access any files - Spectrum + SNA: Now load/saves Spectrum 16K and fixed 48K save. + ZX: Enhanced save, documented fields + SP: Enhanced save, implemented more bits + SZX: Corrected many errors on loading/saving, added the field to save/load the ROM if it is modified + Z80: Implemented more bits on loadong/saving, added save/load the ROM if it is modified - Amstrad CPC + SNA: Corrected many errors on loading/saving - Coleco + CSN/DSP: added and documented v2.2, enhanced loading/saving due the new video chip - Spectrum + Again changed the processor timings due contained memory + The IRQ runs 16 T-states after request - Amstrad CPC + Simplified variables, created new record types for the CRT, PPI and GA - Coleco + Enhanced NMI + Rewritted controls, added the 2nd player + Random memory initialization (Fix 'The Yolk's on You') - NES + Improved sprite 0 detection system + Added mapper 71 + Enhanced cartridge loading system + Unified internal variables in records - Sega Master System + Added driver with sound + Added Sega VDP video chip + Added settings to switch between NTSC-PAL versions and enable/disable the BIOS + 99% of the ROMS works + Added mappers: generic Sega, CodeMaster, Korean and A4 compilations + Added preliminary SG1000/SG3000 driver - Cabal + Added ADPCM sound + Added DIP switches - Express Raider + Fixed lines per frame + Fixed FPS + Fixed CPUs clocks + Fixed Vblank lenght + Emulated protection - Double Dragon 3 + Added DIP switches - Namco System 86 HW + Rolling Thunder - Added ADPCM sound - Volfied + Fixed pallette - Combat School + Fixed video priorities - Renegade + Added driver with sound

Fighting Force 64
Игры Nintendo 64
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