- DotNES emulates the NES's 6502 CPU, PPU (display chip), Sound, and Joypad 1 at the moment. It supports mappers 0, 1, 2, 3, 4, 5, 7, 11, 34, 71 and 232. Additionally it supports saving SRAM to disk and saving/restoring state (still a bit buggy on some mappers). The sound emulation is decent and supports all 5 channels (2 Square Wave, 1 Triangle, 1 Noise and 1 DMC (Sample) channel). The DMC channel is still a bit buggy, and there are occasions where sound channels won't shut off when they should... still trying to figure that out.
The performance is not quite where I'd like it to be. Since I knew nothing about the NES when I started writing DotNES, most of the code in the emulator is written for readability, not speed optimization. As I work out the remaining issues, I'll be doing more and more cleanup to make the performance better.
The PPU is probably the least complete of the emulated NES hardware. There are numerous bugs and a few unimplemented features -- sprite/background priorities are wrong for example. But I'm working on it...

Sensible Soccer: International Edition
Игры Sega Mega Drive / Genesis
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» Картридж PS1 для PIO порта 21:24
» [GCN] GameCube — тест не- и малопопулярных игр 21:21
» Эротизм в играх 21:16
» RTHextion: новый hex-редактор для ромхакинга и переводов 21:11
» [SMD] Создание собственной многоигровки на одном чипе 20:59
» Playstation 1 без звука с Audio CD 20:11
» [3DO] Mortal Kombat II: 3DO Edition 20:04
» Picostation PS1 20:04
» Пройденные игры 19:45
» Не пройденные (заброшенные) игры 18:56
» [GBA] Sigma Star Saga 17:01
» Balloon Fight - 4 players hack 14:39
» Ретроигровые стримы и видео 2nd Channel 14:10
» [SNES] RoboCop Versus The Terminator / Stargate - поиск шрифта 13:12