Изменения:
- Screenshots can be taken either from the raw MD video output or the rendered screen (now the default) using bool_raw_screenshot.
- Fixed 24 bpp (3 Bpp) video output on little endian machines. 15 bpp mode was also broken and has been fixed, even if no one use this.
- Improved MinGW (Windows) support. There is now a -m option to prevent it from detaching from its console during startup.
- Fixed buggy automatic info bar font size.
- Internal debugging can be enabled with --enable-debug.
- Major video initialization refactoring which among other things allows the screen to be reconfigured on the fly.
- Improved archived ROMs support. DGen/SDL is now able to read ZIP files properly.
- OpenGL: lower CPU usage somewhat using different texture parameters and dropping byte swapping support.
- Support any number of ROMs on the command-line. DGen switches to the next one instead of exiting.
- Implement a prompt to interactively configure DGen and issue commands (load and unload ROM files for instance, which was previously not possible). This prompt supports history, completion and line editing.
- Keys can now be unbound using empty definitions.
- Added RC variables for video Hz, PAL mode and region configuration.
- Rendered screen is now scaled by a factor of 2 by default.
- Fixed joystick issues. bool_joystick is also enabled by default.
- The default ROM path can be configured using str_rom_path.
- When OpenGL fails to initialize, DGen fallbacks to non-OpenGL instead of exiting.
- Added CTV filter "swab" to replace bool_opengl_swap. It can be enabled using bool_swab.
- Added volume control keys and RC variable int_volume.
- Added bool_autoconf. This enables DGen to save its current configuration to dgenrc.auto before exiting. Editing dgenrc directly isn't necessary anymore.
- Added splash screen so DGen has something other than a black screen to display when no ROM is loaded.
- Added debugger support. This debugger fully supports M68K watch points, break points, memory dumping, registers dumping and disassembly, but can currently only dump Z80 registers. It's available when compiled with --enable-debugger and is triggered by pressing "`".
- CTV filters can now be stacked. This stack is managed using the commands "ctv_push", "ctv_pop" and "ctv_none" at the prompt.
- Added FPS counter. Can be enabled with bool_fps.
- hqx: fixed 16 bpp and added 24 bpp support to hq2x, added 16 bpp and 24 bpp support to hq3x and hq4x. hqx has also been entirely refactored.
- hqx initialization isn't done at startup anymore, only when hqx is enabled.
- Added support for non-QWERTY keyboards. Keyboard symbols are now the same as those used in the configuration file. Non-ASCII symbols must be entered in UTF-8. The shift modifier cannot be used with keys that generate symbols anymore.
- Imported scale2x filters. These filters are much faster than hqx and also look pretty nice. They are available for 15, 16 and 32 bpp.
- Many other minor bugfixes as usual.
Baseball Simulator 1.000
Игры NES / Dendy
» [GB] Final Fantasy legend 2/ Помогите пройти одно место 23:17
» Список игр Sega Mega Drive/Genesis, которые вы прошли в детстве 22:50
» [NES] Batman & Robin returns (U) 22:39
» [NES] RayCastle - 3d tech demo 22:05
» BattleToads. Два персонажа в одних руках. 21:56
» Идея игры «Приключения слонёнка Денди» для NES/Famicom 21:55
» Состав книжек для Денди и других приставок 21:46
» [NES] TANKER — новая игра для Денди в духе легендарных «Танчиков» 21:40
» Ваши первые игры на ПК 20:38
» [PCE CD] Castlevania: Rondo of Blood с запуском для ПК от paul_met 19:03
» Совместное прохождение игр c участием Ниндзя 18:46
» PS1 fat PU8 late (-23). Номиналы потенциометров и артефакты в FMV 18:39
» Silent Hill (серия) 17:50
» [NES] Feng Kuang Ji Dan Zi: Flighty Chicken - тестирование перевода 17:32