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bsnes v0.015
Iron, 01:09, 05-12-2005
Развивающийся эмулятор SNES. Добавлена поддержка архивов GZ/ZIP/JMA, джойстиков и эмуляции чипа C4. Список изменений:
- Added GZ / ZIP / JMA archive support [Nach, NSRT team]
- Fixed bug in APU ADDW/SUBW opcode flags, thanks to DMV27, anomymous for info
- Mosaic support is now (mostly) hardware accurate, thanks to TRAC for info
- Fixed a bug in SC tilemap clipping, fixes Seiken Densetsu 3
- Emulated pseudo-hires mode, uses a fairly poor color filter to simulate TV effect, the same one that SNES9x and Super Sleuth use
- Rewrote the ROM loading code to be more port-friendly, and improved header detection
- Added C4 emulation -- mostly correct. Only minor bugs remain, possibly not C4 related [Nach, byuu], also uses code from zsKnight, Overload, and anomie
- Fixed noise channel generation for DSP, fixes Dual Orb 2 opening. Thanks to DMV27 for info
- Fixed bug with DSP VxSRCN registers, fixes horrible sound corruption in Mortal Kombat 2/3
- Modified DSP KON register reading to act according to anomie's research, while still allowing Der Langrisser, etc. to play sounds correctly
- Fixed a bug in CPU BCD math, fixes numbers in SimEarth, thanks to DMV27 for info
- Rewrote the windows port from scratch
- -- Added triple buffering support (buggy)
- -- Added DirectInput (joypad) support, allows both keyboard and joypad to be mapped to the same SNES controller button. Only one controller supported for this release, will be improved shortly
- -- Added pause key (mapped to Pause/Break)
- -- bsnes no longer consumes CPU time when paused or when no ROM is loaded
- -- Updated DirectDraw to 7, and added video mode configuration options to configuration file
- -- Video modes can specify screen width+height, refresh rate, and render width+height
- -- Added CTRL+[1-0] hotkeys for swapping video modes
- -- Added +/- hotkeys for adjusting frameskipping rate
- -- Added adjustable speed regulation. There are five modes, all can be adjusted inside the configuration file. CTRL+[+/-] will adjust the speed mode.
- -- Added PPU options to toggle any BG / OAM layers with any priority, HDMA effects, and offset per tile effects
- -- Added option to accept invalid button combinations (up+down, left+right) to joypad config menu
- -- bsnes now properly clears the main window when unloading games
- [code] Made destructors for base classes virtual, so the correct destructors will be called now

Into the Eagle's Nest (1987)(Pandora)
Игры ZX Spectrum
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