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bsnes v0.014
Iron, 00:19, 14-11-2005
Развивающийся эмулятор SNES:
- Rewrote offset-per-tile mode emulation, should be correct now. Fixes Chrono Trigger, Contra III, Tetris Attack, etc.
- Fixed a bug with HDMA occuring during interrupts. Fixes Tales of Phantasia souond test screen
- Updated compiler to Visual Studio 2005, and enabled profile guided optimizations
- Added conditional compilation of debugging functions (faster without them)
- Added conditional compilation of core classes as pointers (allowing polymorphism) or objects (allowing inlining). The latter results in a speed increase
- Small fixes to BG and OAM rendering routines
- Corrected sprite tile bounds wrapping
- Corrected sprite rendering in hires video modes
- Rewrote color add/sub routines, should be correct now. Fixes Illusion of Gaia menu, etc.
- Optimized video blitting routines, will temporarilly break mixed video mode screenshots
- Prevented selecting menu options via return key from being recognized as keypresses by the emulator
- Added system speed regulation (60hz/NTSC or 50hz/PAL)! Many thanks to kode54, GIGO, and Richard Bannister for their assistance
- I disabled the debugger and polymorphism, and enabled profile guided optimizations for this build, to maximize speed. The debugger and polymorphism can be re-enabled via uncommenting the respective #defines in src/base.h and recompiling, or bsnes v0.013 can be used. I may start releasing two separate builds in the future... not sure yet.
Tactics Ogre: The Knight of Lodis
Игры Game Boy Advance
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