- Jaguar VR support is here, with head tracking and stereoscopic rendering - A new Head Tracker input device type has been added, along with some options for converting analog inputs to tracker angles - Stereoscopic rendering is fully implemented, and integrated into the scripting system - Check out all the new settings in the Video/VR menu - The scripting system has the potential to add Head Tracker support and stereoscopic rendering to any Jaguar title, so more Jaguar VR games may be coming - Added an OpenVR plugin to support the new Jaguar VR implementation - A new script is included to implement stereoscopic rendering and enable Head Tracker support in the final/retail version of Missile Command 3D - To map the head tracking through any analog input with the script enabled: set the second input device type to "Head Tracker", and bind the second device's analog inputs to whatever pleases you - To enable stereoscopic rendering with the script enabled: go to Script Settings in the menu and enable the stereoscopic rendering option. Stereo-capable scenes will be rendered using the emulator's selected VR/anaglyph 3D settings - When VR is enabled (via the Video/VR settings) and successfully initialized, if a compatible headset is present, its orientation will automatically feed the Head Tracker input - Stereoscopic rendering was never actually implemented in MC3D, this is a brand new software feature designed to fully realize the potential of Jaguar VR - Fixed a Blitter issue with DCOMPEN in phrase mode. (introduced in the Patreon-exclusive 1.061 build)
CT Special Forces 2: Back in the Trenches
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