- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature - A new script is included which allows Cybermorph to render polygons/textures at the native resolution - An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script - A new script is included which allows uncapping the framerate in Alien vs. Predator - A new script is included which fixes flickering in the Brett Hull Hockey prototype - A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library - Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired - Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably - Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet - Even more terrible secrets have been added - Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer - Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file
Dragon Ball Z: Hyper Dimension
Игры Super Nintendo (SNES)
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