Новичек на арене эмуляции Dreamcast, первый релиз появился в Августе 2024, в Марте 2025 обзавелся эксперементальной поддержкой Windows CE.
- Added a cache for game images, speeding up subsequent start up times with large game libraries - Fixed a couple of issues affecting WinCE games. Sega Rally 2 is now playable - Fixed a Tile Accelerator issue that was causing polygons to have wrong base or offset colors (e.g. black polygons in Dead or Alive 2) - Improved interlace support, fixing some games that were running at half their intended speed - Improved and optimized rendering of translucent modifier volumes - Improved handling of axis aligned sprites when upscaling, reducing or eliminating visible seams in some cases
Обновился эмулятор Nintendo DS - melonDS.
- 3D: use 32-bit division in software renderer - fix 8-bit NO$GBA debug register writes - fix save type for Legacy of Ys - Books I and II - ROM info dialog: make DS banner more accurate - DSi: add DSP HLE, DSP audio, mic input - make input system thread-safe (fixes random multiplayer crash) - CI: various vcpkg improvements - JIT/x64: ensure writable code memory after alloc - JIT: add support for PaX MPROTECT on NetBSD - JIT: handle W^X codemem in fault handler - SD/MMC: fix crash when accessing port with no device connected - gdb stub: fix reading wrong code for vCont packet - CI: add OpenBSD CI - DLDI: fix log2(size) in driver header - camera: fix CAM_MCNT reset behavior - CI: add x64 FreeBSD and NetBSD CI - audio: add high-quality resampling with blip-buf - 3D: fix UB in software renderer when drawing polygons with linear interpolation and Z-buffering - AR: add extra D400000x data processing opcodes - Qt6: use new way to access the native display/window on X11/Wayland - nix: update inputs and add dev shell Qt wrapper workaround - DSi: add support for the main RAM size register, with hack to work around loader crash - AR: add support for importing cheats from usrcheat.dat, improve UI - fix UI glitchiness under Wayland when OpenGL is used - fix minor Thumb BLX immediate bugs - update xxHash to 0.8.3 - reduce frontend audio buffer size to 512, fix audio sync - fix bug that could randomly break audio output - compute renderer: implement tile size scaling to alleviate glitches at high resolutions - SPU: fix uninitialized variable causing potential crash - add support for building melonDS on Windows without MinGW - JIT: add OpenBSD compatibility
Igo: Kyuu Roban Taikyoku
Игры Famicom Disk System
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