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Angrylion's Per-Pixel RDP with OpenGL 13-06-2015
Iron, 08:55, 14-07-2015
Новая версия графического плагина для эмуляторов Nintendo 64, выдающий картинку пиксель в пиксель соответствующую той, что выводит реальная консоль.
- renamed extension-loaded OpenGL functions to fix Mupen64Plus collisions
- exporting non-zilmar-spec `ReadScreen' to fix SIGSEGV's on Mupen64Plus 1.5
- removed the automatic window size adjustment for PAL images to 640x576
- fixed premature blanking of the rainbow colored bars boot screen :(
- added some more forced OpenGL state configuration commands
- fixed leftover VI garbage seen for an instant when switching between ROMs
- staticized texture coverage LOD fraction calculations
- optimized filling large buffers of memory with a single byte
- merged r84 from upstream angrylions-stuff/mylittle-nocomment
- many optimizations to YUV texture element fetching and YUV-RGB conversion
- merged r85 from upstream angrylions-stuff/mylittle-nocomment
- improved 16-bit R5G5B5 frame buffer reads with dynamic branch weighing
- optimized coverage buffer allocation and YUV texture LUT decoding
- merged r86 from upstream angrylions-stuff/mylittle-nocomment
- folded RGB comparisons for dithering
- merged most of r87 from upstream angrylions-stuff/mylittle-nocomment
- improved combiner equation performance with dynamic branch prediction
- removed the 3-bit restriction on color dither randomization masks
- supports newly discovered VI pixel destruction on clamped hres or h_start
- merged r88 from upstream angrylions-stuff/mylittle-nocomment
- statically preserving x_start initial value in case of RCP timing issues
- some finalized corrections to horizontal pass max-clamping
- merged r89 from upstream angrylions-stuff/mylittle-nocomment
- guaranteeing sufficient VI divot and aliasing buffer sizes
- passes some more technical RCP hardware tests involving x line caching
3x3 Eyes: Juuma Houkan
Игры Super Nintendo (SNES)
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