Вышел графический плагин для эмуляторов
Nintendo 64, выдающий картинку пиксель в пиксель соответствующую той, что выводит реальная консоль.
Angrylion's Per-Pixel RDP with OpenGL (2015/04/26) Changelog:
– sharper OpenGL rendering quality on the visual screen (NN and bi-linear)
– better compatibility with older OpenGL implementations
– OpenGL 1.5 extensions for hardware-accelerated rasterization of the VI
image as two triangles, rather than pixel data sent through the CPU bus
– compatible with OpenGL ES 1.x specifications
– now fully ported to compile outside of Windows
– able to maintain 64-bit and 32-bit Windows and GNU builds
– renamed build files from « mylittle-nocomment » to « vigl »
– no more VS2013 files, just vigl.vcproj and .vcxproj for VS2005 and VS2010
– repaired old VI origin scanline regression when in 480i interlaced mode
– rewrote RDP tex_rect and tex_rect_flip commands (fixed GE 007 menus)
– up-to-date with latest revisions upstream on Google Code as of r83
– more changes to the DLL configuration GUI by RPGMaster
– changed some confusing, maybe misleading elements to the Win32 GUI
– new GUI option to export 4, 8, or 16 MB RDRAM to a binary output image
– changed screen captures to check old file names to prevent overwriting
– changed screen captures to write shots thru DAC if not DP FB res. formula
– screen clearing to black background color, not gray or magenta
– some scattered improvements to vectorizing some more of the RDP in places
– no longer any CRT dependencies, either dynamically or statically linked
(no more msvcr*.dll requirement on Windows, uses plain kernel32)
– I can’t remember. Too many more commits to read to name other changes.