Надо самостоятельно разбираться в таком случае. Тут оригинальные пс2 и xbox original версии:
https://mega.nz/#F!XRRR0ZpS!yU-ZBdUMbGV-Oc1H340wMgSilent Hill 2 30003.iso - USA xbox, второй "SH2INLAY" европейка (файлы вынимать этим
http://360.moy.su/load/1-1-0-12)
Silent Hill 2 SLES 51156.iso - именно эту европейку PS2 формата берем
http://www.old-games.ru/game/download/1521.htmlтут пк
http://rover.info/13959897 - х360 коллекшн
http://rover.info/71155843 - PS3 коллекшн
инфа из рипкита маузера
Silent Hill 2: Directors Cut (PS2) [SLES_511.56]
ADPCM_Player_v1.44h(extract \ play \ convert)
------------------------------------
Scan File:
DEV\\IOP\SOUND\SOUND.DAT - muscuts, speech, sounds(ADPCM \ SVAG \ MIB \ Interleave)
frequency: 44100
interleave: 2000, 10
Channels: 2, 1
in_vgmstream (winamp plugin)(play \ convert)
--------------------------------------------
DEV\\DATA\MOVIE*.MGF ->*.PSS -> *.SS2 - sound in video(Little Endian 16-bit PCM: Sshd header)
DEV\\IOP\SOUND\SOUND.DAT ->*.SVAG - speech(Playstation 4-bit ADPCM: Konami SVAG header)
frequency: 48000, 44100
Interleave: 0x200, 0x2000
Channels: 2
PSound
------------------------------------
Scan File:
DEV\\IOP\SOUND\SOUND.DAT - sounds
frequency: 11025
Channels: 1
Cube Media Player(extract \ play \ convert)
------------------------------------
Scan File:
DEV\\DATA\MOVIE*.MGF - video(PSS)
VGM tool box (demux)
----------------------------
Note:Go to Misc.Tools->Stream Tools->Video Demultiplexer
Drag and Drop Files: DEV\\DATA\MOVIE*.MGF ->*.PSS
Options Format: PSS
PSS Plex v1.0.000,PSS demux v.1.05(demux)
----------------------------
DEV\\DATA\MOVIE*.MGF ->*.PSS ->*.M2V
DEV\\DATA\MOVIE*.MGF ->*.PSS ->*.WAV
Fplay Win32(played with Fmod)
------------------------------------
DEV\\DATA\MOVIE*.MGF ->*.PSS ->*.M2V - video(Video: MPEG2 Video 512x384 29.97fps 4500kbps)
TMPGEnc XPress v4.7.7.307(demultiplexing)
----------------------------
DEV\\DATA\MOVIE*.MGF ->*.PSS ->*.M2V - video(M2V)
Media Player Classic HC_v 1.3.2121.0
--------------------------------------------
DEV\\DATA\MOVIE*.MGF ->*.PSS ->*.M2V - video(Video: MPEG2 Video 512x384 29.97fps 4500kbps)
DEV\\DATA\MOVIE*.MGF ->*.PSS ->*.WAV - sound in video(Audio: PCM 48000Hz stereo 1536kbps)
Silent Hill 2: Restless Dreams (X-Box)
TotalCommander v.7.02(extract data)
------------------------------------
Note:Open *.ISO as Any Archive
VGM tool box r835(extract data)
----------------------------
Note:Go to Misc.Tools->Extraction Tools->Generic->ISO Extractor
AFS Explorer v.3.7, Xpert2_plugin “psp_afs.epi”, Universal AFS File EXtr/Rebuil v.3.9 byNeness2000 (extract\reb data)
------------------------------------
DEV\\data\sound\adx\voice\*.AFS - extr\reb AFS packs
EkszBox-ABX v2.0(extract sounddata)
------------------------------------
DEV\\data\sound\sddata.bin - soundpacks
Installed XBOX 4-bit IMA ADPCM codec in OS and Any WAV Convertor \ Player(play \ convert)
For Example:FLV to AVI MPEG WMV 3GP MP4 iPod Converter, GoldWave 5.16, MMConvertGUI Version 1.0.5
------------------------------------
DEV\\data\sound\sddata.bin ->*.WAV - sounds,speech(XBOX 4-bit IMA ADPCM)
frequency: 8000 - 20000
Channels: 1
ADPCM_Player_v1.44h(extract \ play \ convert)
------------------------------------
Scan File:
DEV\\data\sound\adx\voice\*.AFS - music,speech(CRI ADX)
DEV\\data\sound\adx\*\*.ADX - music,fonsound(CRI ADX)
frequency: 48000,44100,22050
interleave: 12
Channels: 2,1
in_vgmstream r961(winamp plugin)(play\convert to wav)
------------------------------------
DEV\\data\movie\*.SFD -> *.ADX - sound in video(CRI ADX 4-bit ADPCM: CRI ADX Header type 03)
DEV\\data\sound\adx\*\*.ADX - music,fonsound(CRI ADX 4-bit ADPCM: CRI ADX Header type 03)
DEV\\data\sound\adx\*\*.AIX - music,fonsound(CRI ADX 4-bit ADPCM: CRI AIX header))
DEV\\data\sound\adx\voice\*.AFS -> *.ADX - music,speech(CRI ADX 4-bit ADPCM: CRI ADX Header type 03)
DEV\\data\sound\sddata.bin ->*.WAV ->*.XWAV - sounds,speech(XBOX 4-bit IMA ADPCM: Xbox RIFF/WAVE file with 0x0069 Codec ID)
frequency: 48000,44100,22050,8000 - 20000
Interleave: 0x12
Channels: 6,2,1
Cube Media Player
------------------------------------
DEV\\data\movie\*.SFD - video(CRI SFD)
VGM tool box r837(demux)
----------------------------
Note:Go to Misc.Tools->Stream Tools->Video Demultiplexer
Drag and Drop Files: DEV\\data\movie\*.SFD -> *.M2V
Drag and Drop Files: DEV\\data\movie\*.SFD -> *.ADX
Options Format: SFD
Fplay Win32(played with Fmod)
------------------------------------
DEV\\data\movie\*.SFD -> *.M2V - video
TMPGEnc XPress v4.7.7.307(demultiplexing)
----------------------------
DEV\\data\movie\*.SFD -> *.M2V - video(M1V)
Media Player Classic HC_v 1.3.2121.0
--------------------------------------------
DEV\\data\movie\*.SFD -> *.M2V - video(Video: MPEG1 Video 640x384 29.97fps 3264kbps [Video])
Silent Hill 2: Director's Cut (PC)
QuickBMS script “afs.bms",AFS Explorer, Game Extractor,Xpert2_plugin “*_afs.epi”, Universal AFS File EXtr/Reb v.3.9(extract)
------------------------------------
DEV\\data\sound\adx\*\*.AFS - datapack
Nova Soft extractor (extract)
------------------------------------
Scan File:
DEV\\sound\sddata.bin - datapacks
Any Media Player
------------------------------------
DEV\\sound\sddata.bin ->*.WAV - sounds(PCM WAV)
frequency: 22050,18000, 16000, 15000, 13000, 11025
Channels: 1
in_vgmstream r1001(winamp plugin)(play \ convert)
--------------------------------------------
DEV\\data\sound\adx\*\*.ADX - music, fonsound(CRI ADX 4-bit ADPCM: CRI ADX Header type 03)
DEV\\data\sound\adx\*\*.AIX - music, fonsound(CRI ADX 4-bit ADPCM: CRI AIX Header)
DEV\\data\sound\adx\*\*.AFS ->*.ADX - speech(CRI ADX 4-bit ADPCM: CRI ADX Header type 03)
frequency: 44100, 24000, 22050
interleave: 0x12
Channels: 12, 10, 8, 6, 4, 2, 1
RAD Video Tools
------------------------------------
Scan File:
DEV\\data\movie\*.BIK - video(BIK)
SH Texture Explorer by John_Modest
------------------------------------------------------------------------
DEV\\data\pic\*\*.TEX - graphics
Any Image Viewer
------------------------------------------------------------------------
DEV\\data\pic\*\*.TEX ->*.TGA - graphics(TGA)
EditSH23Res v.3.1 by John_Modest
------------------------------------
DEV\\data\etc\message\*.MES - text
---
Silent Hill: HD Collection (PS3) [BLUS30810]
VGM tool box r837(extract)
----------------------------
Note:Go to Misc.Tools->Extraction Tools->Generic->Advanced Cutter/Offset Finder
Criteria: 4D534643
Treat as Hex:+
Extract Files:+
Output File Extension: *.MSF
Use Terminator String: 4D534643
Treat as Hex:+
Cut to EOF when Terminator Not Found:+
Source Files: DEV\\PS3_GAME\USRDIR\sh2\data\sound\s_force\*.SFC - sound
Source Files: DEV\\PS3_GAME\USRDIR\sh2\data\sound\sound_dat\*.SND - sound
Source Files: DEV\\PS3_GAME\USRDIR\sh3\data\sound\*.SND - sound
QuickBMS,script “MSF to AT3.bms”(add at3 header)
------------------------------------
*Note:unplayble 6 and 1 Channel
Open File:
DEV\\PS3_GAME\USRDIR\sh2\data\sound\adx\voice\*.AT3 - speech(ATRAC3 codec)
DEV\\PS3_GAME\USRDIR\sh3\data\sound\*\*.AT3 - speech, fonsound(ATRAC3 codec)
DEV\\PS3_GAME\USRDIR\sh3\data\sound\*\*.AT3 - music(ATRAC3 codec)*
DEV\\PS3_GAME\USRDIR\sh2\data\sound\adx\voice\*.NEW - speech(ATRAC3 codec)*
DEV\\PS3_GAME\USRDIR\sh2\data\sound\adx\*.AT3 - music, fonsound(ATRAC3 codec)*
DEV\\PS3_GAME\USRDIR\launch\data\launcher\*.AT3 - music, fonsound(ATRAC3 codec)*
Sony Sound Forge v.9.0(play \ convert)
------------------------------------
Open File:
DEV\\PS3_GAME\USRDIR\sh2\data\sound\adx\voice\*.AT3 ->*.AT3 - speech(ATRAC3 codec)
frequency: 48000
bitrate: 104 Kbps
Channels: 2
Installed ATRAC3 codec in OS and Any WAV Convertor \ Player(play \ convert)
For Example:FLV to AVI MPEG WMV 3GP MP4 iPod Converter, GoldWave 5.16, MMConvertGUI Version 1.0.5
------------------------------------
Open file:
DEV\\PS3_GAME\USRDIR\sh2\data\sound\adx\voice\*.AT3 ->*.AT3 - speech(ATRAC3 codec)
frequency: 48000
bitrate: 104 Kbps
Channels: 2
RAD Video Tools (play \ convert)
------------------------------------
DEV\\PS3_GAME\USRDIR\sh2\data\movie*\*.BIK - video(BIK)
DEV\\PS3_GAME\USRDIR\sh3\data\movie\*.BIK - video(BIK)
Any Image Viewer
------------------------------------------------------------------------
Note: rename *.TEX to *.DDS
DEV\\PS3_GAME\USRDIR\launch\data\launcher\*.DDS - graphics, fonts(DDS)
DEV\\PS3_GAME\USRDIR\sh2\data\font\*.TEX ->*.DDS - fonts(DDS)
DEV\\PS3_GAME\USRDIR\sh2\data\*\*.DDS - graphics(DDS)
DEV\\PS3_GAME\USRDIR\sh3\data\font\*.TEX ->*.DDS - fonts(DDS)
DEV\\PS3_GAME\USRDIR\sh3\data\*\*.DDS - graphics(DDS)
DEV\\PS3_GAME\USRDIR\sh*\data\*\*.TEX ->*.DDS - graphics(DDS)
Hex Workshop(edit)
--------------------------------------------
DEV\\PS3_GAME\USRDIR\sh2\data\etc\message\*.MES - text(BIN)
DEV\\PS3_GAME\USRDIR\sh3\data\msg\*.MES - text(BIN)
Silent Hill: HD Collection (X-Box 360)
VGM tool box (extract audio)
----------------------------
Note:Go to Misc.Tools->Extraction Tools->Generic->Advanced Cutter/Offset Finder
Criteria: 52494646
Treat as Hex:+
Extract Files:+
Output File Extension: *.XMA
Use Terminator String: 52494646
Treat as Hex:+
Cut to EOF when Terminator Not Found:+
Source Files: DEV\\sh2_360\data\sound\s_force\*.SFC - soundpacks
Source Files: DEV\\sh2_360\data\sound\sound_da\*.SND - soundpacks
Source Files: DEV\\sh3_360\data\sound\*.SND - soundpacks
VGM tool box (convert audio)
----------------------------
Note1: towav.exe,xma_test.exe,xmaencode.exe must be in vgmtoolbox\external\xma\ folder
Note2:Go to Misc.Tools->XMA->XMA Converter
Presets: [XBOX360] Fallout: New Vegas
Load: +
Use xma_parse.exe: +
XMA Type: 2
Ignore Errors: +
Set Start Offset after RIFF Header: +
Edit Block Size: 0x20000
Get DATA Size from RIFF Header: +
Get Frequency from RIFF Header: +
Get Channels from RIFF Header: +
Execute ToWav.exe on the Output Files: +
Drag and Drop *.XMA in window
DEV\\data\launcher\*.XMA - music(MS XMA2)
xmash 0.8(extract XMA and POS)
------------------------------------
Note: create batch file with command:
for %%a in (*.XMA) do xmash.exe "%%a"
DEV\\sh2_360\data\sound\*\*.XMA - music, sounds, speech, fonsound(MS XMA)
DEV\\sh3_360\data\sound\*\*.XMA - music, sounds, speech, fonsound(MS XMA)
frequency: 48000
Channels: 6, 2
ToWav Music Converter v.17.04.2009(XMA to WAV)
------------------------------------
Open File:
DEV\\sh2_360\data\sound\*\*.XMA ->*.XMA - music, sounds, speech, fonsound(MS XMA)
DEV\\sh3_360\data\sound\*\*.XMA ->*.XMA - music, sounds, speech, fonsound(MS XMA)
frequency: 48000
Channels: 2
Any Media Player
------------------------------------------------------------------------
DEV\\sh2_360\data\sound\*\*.XMA ->*.XMA ->*.WAV - music, sounds, speech, fonsound(PCM WAV)
DEV\\sh3_360\data\sound\*\*.XMA ->*.XMA ->*.WAV - music, sounds, speech, fonsound(PCM WAV)
frequency: 48000
Channels: 2
in_vgmstream (winamp plugin)(play \ convert)
--------------------------------------------
DEV\\sh2_360\data\sound\*\*.XMA ->*.XMA ->*.WAV - music, sounds, speech, fonsound(PCM WAV)
DEV\\sh3_360\data\sound\*\*.XMA ->*.XMA ->*.WAV - music, sounds, speech, fonsound(PCM WAV)
DEV\\sh2_360\data\sound\*\*.XMA ->*.POS - header(Little Endian 16-bit PCM: RIFF WAVE header and .pos for looping)
DEV\\sh3_360\data\sound\*\*.XMA ->*.POS - header(Little Endian 16-bit PCM: RIFF WAVE header and .pos for looping)
frequency: 48000
Channels: 2
RAD Video Tools (play \ convert)
------------------------------------
DEV\\sh2_360\data\movie*\*.BIK - video(BIK)
DEV\\sh3_360\data\movie\*.BIK - video(BIK)
xbdecompress from XDK(unpack LZX)
------------------------------------------------------------------------
Note: create batch file with command:
for /r %%x in (*.*) do xbdecompress.exe "%%x" "%%x.new"
DEV\\sh*\*\*.* - datafiles
DEV\\sh2_360\data\etc\message\*.MES - text
DEV\\sh3_360\data\msg\*.MES - text
DEV\\sh2_360\data\font\*.TEX - fonts
DEV\\sh3_360\data\font\*.TEX - fonts
DEV\\sh2_360\data\globtex\*.DDS - graphics
DEV\\sh3_360\data\globtex\*.DDS - graphics
DEV\\sh2_360\data\pic\*\*.TEX - graphics
DEV\\sh3_360\data\pic\*\*.TEX - graphics
Any Image Viewer
------------------------------------------------------------------------
DEV\\data\launcher\*.DDS - graphics(DDS)
DEV\\sh2_360\data\font\*.TEX ->*.DDS - fonts(DDS)
DEV\\sh3_360\data\font\*.TEX ->*.DDS - fonts(DDS)
DEV\\sh2_360\data\globtex\*.DDS ->*.DDS - graphics(DDS)
DEV\\sh3_360\data\globtex\*.DDS ->*.DDS - graphics(DDS)
DEV\\sh2_360\data\pic\*\*.TEX ->*.DDS - graphics(DDS)
DEV\\sh3_360\data\pic\*\*.TEX ->*.DDS - graphics(DDS)
SH 2 3 Resouses Editor 3.1 by John_Modest(edit)
------------------------------------------------------------------------
Note: rename *.MES_NEW to *.MES
DEV\\sh2_360\data\etc\message\*.MES_NEW ->*.MES - text
DEV\\sh3_360\data\msg\*.MES_NEW ->*.MES - text
Ultimate SH-MES Recompilator V1.00 by WarMaker(extract)
------------------------------------------------------------------------
Note: copy all *.MES_NEW to src folder and rename to *.MES
DEV\\sh2_360\data\etc\message\*.MES_NEW ->*.MES - text
DEV\\sh3_360\data\msg\*.MES_NEW ->*.MES - text
Any text Viewer
------------------------------------------------------------------------
DEV\\sh2_360\data\etc\message\*.MES_NEW ->*.MES ->*.TXT - text
DEV\\sh3_360\data\msg\*.MES_NEW ->*.MES ->*.TXT - text
Качайте проверяйте, вся инфа есть, инструменты указанные в гайде в гугле.