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Streets of Rage 4

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varezhkin:

--- Цитата: ShiningSbun от 05 Сентябрь 2020, 20:54:04 ---Прошел сегодня на свиче с пс3 падом, че сказать-ништяк шедевр,мне зашло оч ,как фану оригинальной особенно 1й части, просто супер,атмосфера на месте, боёвка супер как только в неё втянешься...

--- Конец цитаты ---
+1 :drinks:

SkyLarge:
У игры вышел патч включающий в себя 150 улучшений, исправлений и изменений. Кто уже проверял чего там коснулись?

Vaitel:

--- Цитата: SkyLarge от 07 Сентябрь 2020, 16:42:23 ---У игры вышел патч включающий в себя 150 улучшений, исправлений и изменений. Кто уже проверял чего там коснулись?
--- Конец цитаты ---
А когда? Я чёт ничё не заметил  <_<

SkyLarge:

--- Цитата: V.Roy от 07 Сентябрь 2020, 17:14:28 ---А когда? Я чёт ничё не заметил  <_<

--- Конец цитаты ---
Вроде сегодня вышел.

Werton:

--- Цитата: V.Roy от 07 Сентябрь 2020, 17:14:28 ---А когда? Я чёт ничё не заметил 
--- Конец цитаты ---
ну ты там же полный ченьжлог выложен

varezhkin:

--- Цитата: SkyLarge от 07 Сентябрь 2020, 17:24:13 ---Вроде сегодня вышел.

--- Конец цитаты ---
чейнжлог впечатляет.

STREETS OF RAGE 4 - BALANCING PATCH
Greetings everyone,

We will always be grateful to the community for sharing feedback since the game launched. Even when we don’t reply, we read your comments, your opinion, and feedback (no matter if it’s positive or negative) so everything counts.

Today we are glad to announce that your feedback helped us to bring more than eighty enhancements to the game. The patch notes will be quite long but worth taking some time to be read carefully.

Streets of Rage 4 balancing patch brings enhancements and several fixes to the game including

    Online improvements: better fluidity and stability, less latency.
    New online stats display options available on the HUD section.
    Balancing improvements for all main characters.
    Major gameplay improvements for all stages.
    Various bug fixes.
    Fixed rare random crashes.

[GENERAL GAMEPLAY ENHANCEMENTS]

    Specials and star move can interrupt any hitstun state on ground
    Specials can interrupt hit freeze
    Faster jump start for SOR4 characters

[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

    Faster move speed
    Better recovery on-air special
    Added additional invincibility frames on grand upper start-up
    Added grand upper on the ground (OTG) property
    Grand upper travels farther
    Added neutral special OTG property
    Neutral special has less hit freeze
    Pipe swing has a less recovery
    Air special: all hits connect when OTG + ignore weight class
    Denfsive cost lowered
    Rescaled damage on grand upper
    Forward special has a bigger hitbox
    Buff charge kick wall damage
    Infinite stun-lock on enemies are removed
    Special pipe goes farther
    Better recovery on combo
    Better damage on normal combo and star move
    Charge attack goes a little farther

CHERRY SOR4:

    Cherry can jump cancel after uppercut combo and grab uppercut
    Added 2 frames stun on punches
    Flying punch from combo is fully invincible
    Cherry’s charged flying punch is invincible before hit
    Full invulnerability during fall is removed
    Special forward is faster
    Damage Buff
    Back throw works in corners
    Pogo kick can hit OTG
    Cherry damages are rescaled on normal combo
    Infinite head stomping fixed
    Cherry knee loop slightly nerfed

FLOYD SOR4:

    Floyd’s attack x3 infinite is removed
    Neutral special life costs adjustment
    Floyd can no longer reset his grab move counter by jumping
    Special take less HP
    Floyd has now a slower animation throwing a butcher knife like all SOR4 characters



BLAZE:

    Reduced vertical speed on juggle neutral special
    Reduced vertical speed on juggle back attack
    Blaze’s back attack has a high bounce
    Jump cancel on combo kick 1st hit

ADAM:

    Fixed Infinite loop
    Added neutral special OTG property


[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]

AXEL SOR1:

    Added invincibility on headbutt

BLAZE SOR1:

    Hitting behind with flip kick

ADAM SOR1:

    Combo feels more like the original
    Added body hit property to his last kick in combo as in original SOR1
    Infinite fix

AXEL SOR2:

    Fixed Star Move not recovering green health

MAX SOR2:

    Atomic drop recovery is now shorter and bigger AOE

SKATE SOR3:

    Damage nerf on blitz

AXEL SOR3:

    Infinite removed
    Increased run speed (+10%)
    Fixed Star Move not recovering green health
    Punch range is better
    Jab recovery is shorter

SHIVA SOR3:

    Blitz damage nerf
    Fixed hitbox on Star Move

[BOSS: FIXES AND ENHANCEMENTS]

Diva:

    Bug fix Diva never going in phase 2.
    Diva charge is slower.
    No armor on kicks.
    Electric area disappears faster.
    Diva has longer preparation for snake bite.
    Diva snake bite has less depth.

----
Commissioner Stage 2:

    Balancing.
    Commissioner has longer charge punch time + lower dash grab hitbox.

----
Estel:

    Police attacks are easier to dodge.

----
Barbon:

    Barbon kicks can hit another player after impact.

----
Shiva:

    Smaller hitbox on palm moves.
    Shiva double has a chance to align with the player (instead of being full random).

----
Commissioner Stage 7:

    Fewer armor moves.

----
Riha & Beyo:

    Beyo is a little faster.
    No more armor moves for Beyo.
    Armor finishes sooner for Riha's moves.
    Less fire pond (lesser time and bigger cooldown).
    Riha fire aoe moves are slower.

----
Max:

    Throw aoe damage nerf.
    Some AI fixes.
    Can't combo the player anymore with 3 shoulder tackles.

----
Ms.Y:

    Mr.Y is now harder to defeat
    Elite Shadow reinforcements during the fight.

----
Mr. Y:

    MrY stage 11 harder.
    MrY stage 12 evades more.

----
Robot:

    Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
    Some robot hitboxes are smaller.
    Legs positions have changed.
    Twin getting into the robot regains full life.
    Additional damages on the robot.
    Fixed a bug preventing Mr.Y from throwing grenades.
    Spider robot now has the same attacks in phase 1 & 2.
    Fix a bug with Ms.Y not grabbing in stage 12 last fight.

STAGES / ENEMIES:

    Nerfed Galsia weapon hitbox


Stage 9:

    Apple added in the changing room.
    Added a roasted chicken.


Stage 12:

    Less green life at the beginning.
    Fixed Pheasant and sparrow rising move.
    Shorter electric vial time.
    Reduced steam hazards hitbox.
    Lots of enemies rising armor moves removed/nerfed.

Karate:

    Longer parry recovery time.
    Massive punch is easier to dodge


Caramel and Candy:

    Headbutt nerf: hitbox + hitbox depth nerf.
    Lower hp.


DIAMOND / palettes:

    Jump kick track less.
    Slap is slower.

Dylan:

    No armor.


Raven / palettes:

    Slower kicks.
    Slower knee while rising.
    Turn towards the target when rising.

Taser Cop:

    Slower start up.
    Smaller hitbox height.
    Less HP.

    Bronze enemy is not armored anymore during his attack.
    Donovan and palettes have a slower jab punch.
    Lower nb of hits to destroy bikes : 3.

Big Ben / Gourmand:

    Gourmand jump attack tracks less.
    Gourmand doesn’t do 2 hits anymore with an air attack.
    Armor removed on Big Ben fire attack.


Elite Cop:

    Slower shield regeneration.
    Slower attack.

Boss Rush:

    Barbon clone bug fixed.

Signal R & D:

    Faster walk speed before grab.

VARIOUS

    Deactivated special burst in Battle Mode
    Enemies hurtbox while jumping on-screen is bigger.
    You can pick up an item that is in the air if it is in your character height.
    All characters can hit at point-blank.
    You cannot charge a move while doing a charged move.
    Forward specials are not triggered when pressing up or down.
    Wall bounces increments the combo counter.
    A character that is in « Body Hit » mode will collide more easily with other characters.
    Nora palettes aren’t armored anymore.
    Donovan can hold a hammer.
    Gold reinforcements on stage 10 boss.
    Stage 11 more score items on the plane.
    Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
    Faster transition on stage 1_2.
    Donovan with a hammer on stage 3_1.
    Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
    Bikes are now breakable in Stage 6.
    Walking upward in front of Roo makes spawn 3 vials.
    Score: combo bonuses don’t have a point limit now.
    Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
    Combo counters stay alive when hitting shields or guards.
    Falling into holes breaks the combo.
    Lowered Koobo control weapons number (2 flying at the same time).
    Fixing Grenade throwers on roff throwing their grenades out of bounds.
    Damage reduced on players when comboed by enemies.
    Fixed a bug where you could infinite combo an enemy and refill his life.
    Fixing pickup bug when several items overlap.
    Weapons start flashing in red at 1/3 life (instead of 1/2).
    Sledgehammer freeze reduced a bit.
    Fixed input bug when canceling blitz by fwd special near a wall.
    Fixed some scripting issues in the 5-2 bar fight.
    Better reinforcements spawning.
    Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
    Some K-washi shield issues fixed.
    Retro Shiva boss fight reworked.
    Added 10 frames of stun after vault jump.
    Pummel moves fix preventing some infinite.

Keep up with Streets of Rage 4 latest news on:

Join us on Discord: discord.gg/sor4
Follow Streets of Rage 4 Official Instagram: https://www.instagram.com/streets4rage/
Streets of Rage 4 website: www.streets4rage.com
Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4

Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush

Werton:

--- Цитата: SkyLarge от 07 Сентябрь 2020, 16:42:23 ---Кто уже проверял чего там коснулись?
--- Конец цитаты ---
Проверил целенаправленно, ну да заявленные фишки вроде есть, типа OTG на грандаппере у Акселя, пишут что местами убрали бесячие арморы, играть наверное чуть приятнее станет, вот только играть в это уже совсем не тянет, все-таки игра на разок вышла :neznayu:

SkyLarge:
Глядя на список авторы поправили онлайн код, персонажей и усложнили боссов. Приятно.
Werton, ну многим игра может быть и не на разок, а больше. Тем более теперь. Некоторые и вовсе еще не играли. Так что думаю смысл есть.

varezhkin:

--- Цитата: Werton от 07 Сентябрь 2020, 18:40:00 ---игра на разок вышла
--- Конец цитаты ---
кому как. я на сегодня не прошел режим "очень трудно" и "для маньяков", ранг А выбил далеко не везде, S-ранг вообще выбить не удалось мне... так что есть чем заняться.  :drinks:
P.S. в GOG пока нет нового патча.

Vaitel:
А разбега Акселю и Блейз так и не добавили  :(

varezhkin:
в GOG патч так и не завезли пока.

varezhkin:
похоже, аксель реально стал играбельным...

varezhkin:
GOG-версия обновилась до r05 10978 (патч баланса).

BaNdiT:

varezhkin:
GOG-версия обновилась до r05 11096.

Добавлено позже:
в GOG-версии появился сетевой режим вроде как. есть пункт в меню. но у меня почему-то пишет "сетевые службы недоступны"...

Lance_Kalzas:
Что лучше? SoRR или SoR 4?

Vaitel:

--- Цитата: Lance_Kalzas от 25 Сентябрь 2020, 14:12:04 ---Что лучше? SoRR или SoR 4?
--- Конец цитаты ---
Для меня SOR 4... ну тут уже на вкус и цвет

Street Fighter:

--- Цитата: Lance_Kalzas от 25 Сентябрь 2020, 14:12:04 ---Что лучше? SoRR или SoR 4?

--- Конец цитаты ---
Замути опрос, интересно будет послушать разные мнения.

Cheshire Kotovsky:
Lance_Kalzas, первое

睡觉的狗:
Lance_Kalzas, Из этих двух, конечно же SoRR. Если рассматривать из 4-х частей, то 3-я.

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