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Ymir v0.3.1
Zykon, 06:24, 04-05-2026
The latest Sega Saturn emulator - Ymir, has been updated.
New features and improvements - Debugger: Add Priority Stack to VDP2 debug overlay - VDP2: Various performance optimizations to the software renderer, improving performance in graphics-bound games (especially in high resolution modes). Technical details: - RBG1 was being unnecessarily rendered when NBG0 was enabled and RBG1 was disabled - Remove redundant transparency bit since priority zero acts as transparency - Remove various unused function arguments, reducing CPU register and stack pressure - Pass down VDP2 register references as arguments rather than fetching them from scratch everywhere - Reuse line data (i.e. skip recomputing lines) when rendering vertical mosaic - Bit-pack character pattern data in a single 32-bit value - Microoptimize scroll coordinates calculations - Rotation parameter table calculations: - Specialize calculations for (1) no coefficient table, (2) per-line coefficient table and (3) per-dot coefficient table - Hoist coefficient table enable and per-dot coefficients checks out of the loop - Make the inner loops SIMD-friendly - Avoid unnecessary computation of transparency and line color screen data if they are disabled - Microoptimizations to the compositor function: - Layer sorting now uses a combined key - Gather layer data in one single loop - Pixel fetching is now templatized and some bail out checks are done earlier - Color offset calculation enable flag is cleared in the fetch loop if no offset is actually applied Fixes - Debugger: Various SH2 stack analysis fixes - Game DB: Add slow VDP1 flag to Funky Fantasy to fix slow FMVs - Media: Detect postgaps in data tracks when the CUE sheet doesn't explicitly announce them. Fixes audio track shifts in bad Virtua Fighter 2 dumps - Media: Fix PREGAP/POSTGAP handling in CUE/BIN dumps. Fixes shifted audio tracks in games dumped with ImgBurn - SH2: Fix illegal slot instruction exception handling - VDP1: Add game-specific flag for skipping command processing if the top of the table is empty. Enable it exclusively for Sekai no Shasou kara - I Swiss-hen - Alps Tozantetsudou no Tabi. Fixes missing graphics in Gungriffon - VDP1: Disable early polygon drawing termination when rendering polygons when user clipping mode is inverted. Fixes clipped polygons around the minimap in Machine Head - VDP1: Implement simple infinite loop detection. Fixes slowdown in the Mojave Desert stage (1-2) in Gale Racer - VDP2: Apply color calculations to transparent sprite mesh on layer 0. Fixes stripes on ground plane in Gungriffon - VDP2: Apply color offset to transparent sprite mesh on layer 0 in a separate step. Fixes missing spotlight in the Colonel battle in Mega Man X4 - VDP2: Fix VRAM access calculations when RBG1 is enabled. Fix missing car graphics regression in Gale Racer - VDP2: Fix and use line color screen calculation ratio when LNCL is inserted. Fixes text background issues in Doukoku Soshite
grooomy [21:23, 04-05-2026]
Радует что эмулятор развивается. Но когда уже наконец появятся полноценные настройки видео?
Roosya [06:22, 06-05-2026]
А что не так с настройками? Запускал dead or alive и three dirty dwarves. Играется нормально без глюков.
