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Flycast v2.6
Zykon, 22:06, 12-01-2026
The Sega Dreamcast console emulator - Flycast has been updated. There are builds for Android, Linux, iOS, Mac OS X, Nintendo Switch, Windows and Xbox One/Series.
What's Changed - Per pixel rendering with OpenGL ES on mobile - Match code server for battle cable games (F355, Virtual-On Oratorio Tangram and others) - Outtrigger and Power Smash online gaming support - Integer scaling and choice of filtering for output frame - Audio: improved frequency envelope generator - Fixed major issue with Mali GPUs when using Per-pixel rendering - DreamPicoPort fixes and enhancements - Combos to trigger emulator buttons (Pause, Exit, etc.) - DreamPotato support - Configurable paths for BIOS, VMU and others, and UWP enhancements - UI themes - Better support for Thrustmaster wheels - Panther DC controller emulation - Improved arcade box art - Improved on-screen keyboard support on Nintendo Switch - iOS is no longer supported - Texture upscaling is no longer available Fixed Games - Battle Racer (new) - Doom 64 (rendering) - Mushiking 2003 2nd (new) - Sonic Adventure - Mobile Suit Gundam: Federation vs.Zeon - Dinosaur King (inputs) - Zombie Revenge (inputs) - Virtual-On Oratorio Tangram (Naomi, VMU support) - Sega Tetris (Naomi, network) - Spawn (boot) - Block Pong-Pong (inputs) - Sega Rally 2 (crash) - Jet Set Radio (audio) - King of Route 66 (microphone support)
Ymir v0.2.1
Zykon, 00:12, 11-01-2026
The latest Sega Saturn emulator - Ymir, has been updated.
New features and improvements - App: Added "Take Screenshot" action to File menu - App: Moved "Backup Memory Manager" action from File to System menu - Debugger: Added Dump memory region button to the Memory Viewer to dump the currently selected region to a raw .bin file in the profile’s dump path - Debugger: Display VRAM data access shifts separately from CP delays in the VDP2 VRAM access delay window and display them for scroll BGs as well - Rewind: Reset rewind buffer on hard resets and whenever the CD Block LLE settings is changed - Save states: Separated save states menu into Load and Save to avoid confusion and simplify interactions - Updater: Added compile-time flag Ymir_ENABLE_UPDATE_CHECKS to enable or disable the automatic update checker, including the onboarding process - VDP1: Reworked renderer code structure. Allows threading without affecting timings and paves way for other rendering backends Fixes - Settings: Properly reload binds for "increase/decrease speed by 25%" - Updater: Create state/updates folder before writing .onboarded file in case the user opts out of automatic update checks. Fixes update check onboarding popup always appearing on startup - Updater: Detect nightly -> stable update when the current version matches the stable version - VDP1: Reduce VBlank erase timing penalty to fix graphics artifacts in Battle Garegga's options menu - VDP2: Allow bitmap data access during SH-2 cycles. Fixes FMV flickering in Lunar - Silver Star Story, Shin Kaitei Gunkan, and Mechanical Violator Hakaider - VDP2: Apply VRAM bank data access shift to scroll BGs. Fixes shifted borders in World Heroes Perfect's demo sequence - VDP2: Disable VRAM access restrictions based on ZMCTL parameters. Fixes missing background graphics in Baku Baku Animal - World Zookeeper
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