4.9.0 bugs fixed - JIT indirect was unstable - JIT enabled + emulated (not uaegfx) RTG board corruption was possible in certain situations - Direct 3D 11 mode shader buffer leak - x86 AT bridgeboard (A2286 and A2386SX) boot crash - PCem RTG board 15 and 16-bit lores modes didn’t horizontally double correctly - Remove interlace artifact option added 1 scanline offset to bitplanes and sprites - Custom chipset and programmed display mode updates and fixes Older bugs fixed - Mouse would start moving erratically if emulator has been running continuously more than 10 hours - Integer scaling only worked correctly if horizontal (lores, hires, superhires) and vertical resolution (non-doubled, doubled) matched.Filtered lores had wrong colors if host graphics mode was 16-bit - NTSC mode and software switch to PAL: display was incorrectly vertically stretched - Software YUV based filters had bad colors (32-bit only) - Paula configured for 4us (GCR) mode but normal 2us MFM disk in drive: disk index reporting was unreliable Updates - Programmed display mode improvements (positioning, blanking etc) - uaegfx Picasso96 overlay now works correctly with screen dragging New features - It is now possible to type (almost) normally in warp mode. Keyboard key (if non-qualifier key) presses are released immediately in warp mode - Epson printer emulation does not anymore print each page as a separate document - Added IDE scsi.device disable hack. Makes booting noticeably quicker on OS39 and newer KS versions if mainboard IDE is not needed - PCem Cirrus Logic SVGA emulation planar support enabled. Picasso96 supports 4bit/16 color planar mode - “Default” filter and integer scale filters now automatically double horizontal or vertically if horizontal and vertical resolutions are different (for example lores + vertical doubling)
Wonderland Dizzy
Игры NES / Dendy
» Восстанавливаю приставку 23:27
» Русификация игр 23:24
» [NES] Любимые воспоминания о Денди 23:22
» Angry Video Game Nerd и другие 22:58
» [SMD] Хак Zero Tolerance 22:56
» Эмуляционный арт 22:19
» Пиратская бухта. Некачественные прохождения. 21:56
» Способы запуска игр на Sony PS2 21:37
» [NES] Contra 2in1 21:35
» Совместное прохождение игр c участием Ниндзя 21:24
» Зажата кнопка вправо на джойстике Sega Mega Drive 21:09
» максимальный объём карты памяти 20:33
» Самодельный SNES - RGB SCART 20:33
» Picostation PS1 19:32
» Рассуждения об играх 17:43