- Added interactive palette to Video & Audio settings - Added 'Custom' palette, generated from user controlled phase shifts - Added that adjustable audio & video settings are displayed as gauge bars - Added four global hotkeys which allow selecting and changing numerous audio & video settings without having to remember the dedicated hotkeys - Added 'Turbo' mode, runs the game as fast as the computer allows - Added that paddle centering (per ROM) and sensitivity can be adjusted - Added that mouse sensitivity for Driving controller can be adjusted - Added paddle filtering in UI to avoid unwanted navigation events - Added selectable dialog fonts - Added separate positioning of launcher, emulator and debugger - Added optional display to game refresh rate adaption in fullscreen mode - Added option which lets default ROM path follow launcher navigation - Added debugger 'saveaccess' function, which saves memory access counts to a CSV file - Added displaying last write address in the debugger - Added debugger pseudo-register '_scanend', which gives the number of scanlines at the end of the last frame - Added detection of color and audio data in DiStella - Restored 'cfg' directory for Distella config files - Added TV Boy and 3EX bank switching types - Removed unused CV+ and DASH bank switching types - Added support for loading grayscale PNG images in the ROM launcher
Legend of Zelda, The: Link's Awakening DX
Игры Game Boy Color
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