- Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs - Fixed an out-of-bound memory access in sound DSP - Revert default SFX2 clock speed increase - Added a render position hack. Fixes glitches in several games - Allow an SRAM mapping up to 128KB Win32: - Apply turbo mode volume when rewinding - Added menu entry to load oops files, and an option to confirm before saving or loading states - Fixed sound volume resetting when sound reinitializes - Added a save-state preview dialog - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter - Show command line options on -h and /? Gtk: - Added an option to show time - Use a submodule for glslang, because it doesn't guarantee API stability - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support - Joysticks can now be hotplugged Unix: - Added audio output threading - Added screensaver prevention on joystick use - Fix YUY2 conversion - Add alsa output support - Add I420 conversion
https://github.com/snes9xgit/snes9x/releases
Sonic Advance
Игры Game Boy Advance
» Игры которым вы дали бы оценку 10 из 10 01:52
» Super Famicom волновые помехи 01:31
» Картридж PS1 для PIO порта 00:26
» Кино 23:38
» Совместное прохождение игр c участием Ниндзя 22:31
» Indie Games (+modern 2D) 22:26
» [SMD] Dune: The Battle for Arrakis 20:29
» SEGA 250 игр, на капле, 2023 год выпуска. Все игры и музыка замедленны. 19:56
» [NES/GEN/SNES] Слухи, байки про игры 19:12
» Resident Evil (серия) 19:06
» Эротизм в играх 19:01
» Mortal Kombat 3 vs. Ultimate Mortal Kombat 3 18:53
» Picostation PS1 18:53
» Mister project 18:34