- Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs - Fixed an out-of-bound memory access in sound DSP - Revert default SFX2 clock speed increase - Added a render position hack. Fixes glitches in several games - Allow an SRAM mapping up to 128KB Win32: - Apply turbo mode volume when rewinding - Added menu entry to load oops files, and an option to confirm before saving or loading states - Fixed sound volume resetting when sound reinitializes - Added a save-state preview dialog - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter - Show command line options on -h and /? Gtk: - Added an option to show time - Use a submodule for glslang, because it doesn't guarantee API stability - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support - Joysticks can now be hotplugged Unix: - Added audio output threading - Added screensaver prevention on joystick use - Fix YUY2 conversion - Add alsa output support - Add I420 conversion
https://github.com/snes9xgit/snes9x/releases
Gazza II (1991)(Empire Software)
Игры ZX Spectrum
» [Wii] Sonic and The Secret Rings и Sonic and The Black Knight 22:47
» [NES] Лучший футбол 22:46
» Итоги года по пройденным играм 22:39
» Steam 22:08
» Собираю ретро-ПК 21:26
» NESRGB AV Famicom - цифровой шум 21:25
» Одновременное переключение региона и формата видео на SM-801. 21:22
» [SMD] Beyond Oasis vs. Land Stalker 19:32
» Первая игра, приставка 19:23
» [PS1/PS2/3DO/DС/GC/N64/SAT] Списки пройденных игр и обсуждение 17:59
» Проблема с сдвинутым изображением PS2 на ЭЛТ телевизоре. 17:43
» РГБ модификация ЭЛТ телика 17:22
» Angry Video Game Nerd и другие 16:59
» Picostation PS1 16:45
» Новая защита Denuvo нагоняет страх на честных пиратов. 16:06