- Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs - Fixed an out-of-bound memory access in sound DSP - Revert default SFX2 clock speed increase - Added a render position hack. Fixes glitches in several games - Allow an SRAM mapping up to 128KB Win32: - Apply turbo mode volume when rewinding - Added menu entry to load oops files, and an option to confirm before saving or loading states - Fixed sound volume resetting when sound reinitializes - Added a save-state preview dialog - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter - Show command line options on -h and /? Gtk: - Added an option to show time - Use a submodule for glslang, because it doesn't guarantee API stability - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support - Joysticks can now be hotplugged Unix: - Added audio output threading - Added screensaver prevention on joystick use - Fix YUY2 conversion - Add alsa output support - Add I420 conversion
https://github.com/snes9xgit/snes9x/releases
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» RF модулятор от Mega Drive 2 выдает помехи 01:24
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» Nintendo Switch 2 00:28
» [GBA] Breath of Fire II 00:25
» [NES] RayCastle - 3d tech demo 23:12
» [SMD] Genesis Next PS3 - как настроить на четверых? 22:57
» [NES] Super Mario Bros. Co-op - продолжаем когда один игрок умирает (by vitsum) 22:57
» Очень дешевый заменитель NES PPU-RGB на FPGA 22:47
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