- Restructured tile.cpp tile renderer from heavy macros into C++ templates, significantly lowering compile time - MichaelBuckley provided a brand new MacOS port that is completely rewritten based on newer, supported APIs - Fixed an out-of-bound memory access in sound DSP - Revert default SFX2 clock speed increase - Added a render position hack. Fixes glitches in several games - Allow an SRAM mapping up to 128KB Win32: - Apply turbo mode volume when rewinding - Added menu entry to load oops files, and an option to confirm before saving or loading states - Fixed sound volume resetting when sound reinitializes - Added a save-state preview dialog - Added save banks for up to 100 states - Added support for relative-style save slots - Fixed blargg rf filter - Show command line options on -h and /? Gtk: - Added an option to show time - Use a submodule for glslang, because it doesn't guarantee API stability - Switched to GTK's C++ interface, gtkmm3. This effectively drops GTK+ 2.0 support - Joysticks can now be hotplugged Unix: - Added audio output threading - Added screensaver prevention on joystick use - Fix YUY2 conversion - Add alsa output support - Add I420 conversion
https://github.com/snes9xgit/snes9x/releases
Asuka 120% Maxima: BURNING Fest.
Игры PC Engine CD / Turbo Grafx CD
» Kega Fusion 3.6x - Общие вопросы 22:01
» PCSX2: Эмулятор Sony PS2 (продолжение) 21:56
» Dendy Junior помогите опознать транзистор 21:40
» [SMD] Хак Zero Tolerance 21:04
» Battle city на 10 игроков (Sega Saturn)? 20:55
» Нейросети, ИИ и всё, что с ними связано 20:54
» Во что сейчас играем? 20:40
» Кино 20:39
» Picostation PS1 19:58
» [ALL] CHEATS & MODS 19:04
» Эмуляция Nintendo Switch 18:42
» Собираю ретро-ПК 18:41
» Ограничитель времени в играх на ретроконсолях 17:51
» Переделка 16-ти битного клона в PAL-60 16:50
» Проекты печатных плат оригиналов и клонов Sega Mega Drive (I и II) 16:45