- Fixed subscreen blending with master brightness < 100% - Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed - Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up - Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks will not be affected by this - Save mipmap_input parameter with customized GLSL and slang shaders - Actually use mipmap_input parameter - Optimized subscreen math with help from Dwedit - Revert to measured APU clock speed instead of nominal speed. Fixes An American Tail - Fixed broken BPS patch support - Fixed MSU1 track restarting on load state Win32: - Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL - Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode - The automatic frame skip option no longer limits to 59.94Hz - Fixed bad icon scaling - Added a hacks dialog to enable settings for older hacks to run libretro: - Added ability to use Satellaview data in same directory as ROM - Fixed deviation from proper libretro spec - Added option to use the software NTSC filter GTK: - Added icons to the entries to clear binding assignments - Fixed overlap in xBRZ multithreading - Changed glFenceSync option to an OML_sync option that works better - Fixed accumulation of partial pixel data on mouse motion when we update the mouse position more than once per frame - Allow one key to be bound to many controller buttons on the same controller - Force menu and button icons - Add the view menu to right-click when SNES mouse isn't used - Remove unused status bar option - Startup background can be changed in snes9x.conf - Improved PortAudio driver Unix: - Fixed sound output that broke with APU refactor
Advanced Dungeons & Dragons: Pool of Radiance
Игры NES / Dendy
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