- SH2: Implemented Cache and SCI - SH2: Rewrote Power-On procedure - SH2: Rewrote instruction TAS and TRAPA - SH2: Fixed a bug of return value of reserved areas(Dark Savior) - M68K: Limited the address bus to 24 bits - SMPC: Implemented commands queueing - SMPC: Rewrote SMPC peripheral handlings - SMPC: Rewrote the command SYSRES - SMPC: Fixed a bug of RTC - SMPC: Fixed timing issues of the command INTBACK - SMPC: Fixed a bug of SNDON command(Steam Hearts) - VDP1: Fixed a bug of invalid command(DraculaX) - VDP1: Fixed a bug of LINK address(DraculaX) - VDP2: Rewrote handling of the VCNT register - VDP2: Completed Cycle Pattern handlings - VDP2: Restored Character Pattern cache - SCSP: Implemented 1Mb RAM mode - CDB: Removed MP2 decoder kjmp2 - CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding - CDB: Implemented MPEG related commands - CDB: Implemented commands CdClose and MpPutSctData - CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio - CDB: Supported Video CD playback(require MPEG ROM) - CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum - CDB: Fixed a crashing bug of SubcodeQ decoding - CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun) - CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode) - CDB: Fixed the default start/end positions of the command CdPlay - CDDRIVE: Fixed a bug that seekinig function doesn't work while playing - SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings - PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun) - BIOS: Disabled Nova BIOS - MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF - MISC: Supported WindowsXP - MISC: Added .img format for the cue parser - MISC: Renamed cart.json to data.json - MISC: Fixed a bug that the primary BUP is not saved properly at exit - DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella)
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Игры Game Boy Advance
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