- 3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. - 3ds/gpu/help: added triangle drawing examples - 3ds/gpu/help: created I/O map chapters for gpu internal/external registers - 3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones - 3ds/gpu/help: swapped/renamed width and height to match up with actual usage - 3ds/gpu/help: important details/corrections for rendering pipeline registers - 3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions - 3ds/gpu/help: info on undocumented flat shading and striped/dotted modes - 3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters - 3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters) - 3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions - 3ds/gpu/help: removed meaningless sentences alike this register is used to... - 3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag - 3ds/gpu/help: gpu external registers: added memory control/status registers - a22i/float: .float16/24/32/64/80 supports multiple operands
Bakuten Shoot Beyblade 2002: Gekisen! Team Battle!! Seiryuu no Shou: Takao Hen
Игры Game Boy Advance
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