- Changes:
1. Removed manual option to set priority of Nestopia's main emulation loop thread. Instead, Nestopia now boosts its own process base priority AND its own main emulation thread priority whenever it is the active foreground window (and/or running in full-screen mode). This brings Nestopia much closer to real-time performance and responsiveness.
2. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure that the input devices are always polled immediately before the input state is utilized. This was the key change that got rid of most of the lag.
3. Removed some screwy input timing logic that was causing input polling to work only on certain clock intervals, rather than allowing it to work every time it was called.
(As far as I can tell on my own hardware configuration, these three changes taken together have completely eliminated the lag problems that have been present in Nestopia for several releases. Your mileage may vary.)
4. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008 Express Edition.
5. Added this releasenotes.txt file and bumped the version number to 1.41.
- Keith Kelly (c0d3h4x0r@hotmail.com)
Bratz: Forever Diamondz
Игры Game Boy Advance
» Ретро-марафоны (соточки, двухсоточки и т.п.) 11:18
» Серия Sonic the Hedgehog - новости, слухи, факты 10:54
» PSIO не фурычит 10:39
» Лучшая PC-игра, в которую вы играли 10:38
» [Голосование] Какой тетрис на Sega лучше (Vlad666 & Werton)? 10:36
» Процессор-капля M691 для dendy junior и её возможные аналоги. 10:30
» Ужасы нашего городка: убитые консоли и железо, кривые и бессмысленные моды. 09:39
» 9999 in 1 To CoolGirl Чайки, чайки, не забываем про чайки 09:31
» RTHextion - новый hex-редактор для ромхакинга и переводов 09:24
» PCem, 86box и другие эмуляторы старого PC-железа 03:08
» Пройденные игры 02:33
» [PC] Battletoads Returns: Triple Punch 01:21
» Ваши хаки 01:03
» Чем лучше запитать новодельный клон Сеги? 00:54
» Рассуждения об играх 00:49