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Темы - pix07

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1
Разное / is there anyone who wants do anime comics pixelart and manga
« : 06 Февраль 2021, 14:38:52 »
I  have many links  and sources to draw and animate but i cant  draw anymore  :-\

Because of my schizophrenia.

I will share  them for  free.

If  somebody  interested write  in this topic.

This post is only information but it can change as  somebody is interested.


2
Сейчас любой может играть wxn игры с NintendulatorNRS я не тестировал его, потому что я использую Debian, но добавив им эмулятор с открытым исходным кодом на этот пост

3
Разное / emulator help
« : 07 Май 2019, 15:07:27 »
My friend have discord server about set up every emulator that exists we need people to write emulator guides.
If  this post  make any  violation please remove it.  :-\
here server: https://discord.gg/nFJ2Ech

4
Эмуляторы консолей 1-4 поколений / BizHawk 2.3.1
« : 13 Февраль 2019, 13:19:23 »
https://github.com/TASVideos/BizHawk/releases/

Цитата
BizHawk 2.3.1
Released January 6, 2019
N64
Update gliden64
gliden64: disable texture cache option, since internally it's set to 8000
Fix crash issues, #1214, #1362
4k Support
Support fxaa
Support Resolution Display
mGBA
Update to latest 0.6 (as of 10 Sep 2018)
Fix #1195 - Audio Keeps Playing Notes after Rewind
Fix savestates created at frame 0 when BIOS is enabled
NesHawk
Fix VRC IRQ timing
VRAM write timing glitch
GenesisPlus-GX
Tracer fixes
GBHawk
Pass many more tests
CDL Support
Add default bindings
Fix autosaving saveram
Fix Virtual Pad
Fix DMG sprite evaluation (fixes Oh! Demo bug)
Audio fixes/crash
Wisdom tree Mapper
HuC1 support
Fix firmware load crash
Fix Lego Racers, Slugfest, Ken Griffy Jr., 3-D Pool
HuC3 Support
MBC2 proper Bank masking
Z80
Performance Optimizations (affects many z80 based cores)
ZXHawk
DCFilter implementation
Ability to distinguish *.dsk for ZX or AppleII
Do not fire tape/disk inserted OSD messages on LoadState, #1250
Added non-sync setting to change core background color - #1263
Fix input display for some keys
Support Code/Data Logger
+3/+2a writes to 0x1ffd and 0x7ffd decoded more faithfully
DeterministicEmulation to be overridden (TRUE) when recording a movie -#1290
Support double-sided *.dsk images and throw an exception if the images are not 42 track disks
Starting on UDI and IPF disk image support (although neither are fully working or hooked up yet)
Added GameDb
Fix Tape and Disk media submenus opening at 0,0
Pentagon initialisation
Fix exception thrown randomly by tape player subsystem
Gambatte
Savestate GB rgb palettes, fixes #1337
CDL - dont log anything while the bios runs (fixes #1349)
Make Z80 memory domain little endian (fixes #1256)
A7800
Change 'trigger' to 'button'
Audio Overhaul
Fix unplugged controller
Fix Pokey sound
Pokey support for SGE mapper
Fix Sirius
Expand cart size for some demos
C64Hawk
Greatly reduce savestate size
Fix border issues - #1272, #1341
ColecoHawk:
Add SGM memory domain,
Fix super action controller
SMSHawk
Fix PowerOn Z80 SP init - stops some games from crashing/not loading
Fix pause button, fixes #1236
GG
Fix double dragon missing background (#1157 and #1320)
Fix various games (#1157)
PCE
Fix regressions #1333 #1303 #1287 #1231 #1203 #1266
Fix crash due to invalid DMA #1363
Mask only when addr attached to vram
NGP
Added GameDb and homebrew detection
A2600
MegaBoy special frame setting
EmuHawk
Multi-disk Bundler - handle archive files properly (#764)
Fix minimized emulator causes speedup, #1279
Messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
Fix Snes9x Code Converter #1293
Commandline support for config location (#1404)
Ram Watch - Move to Top option, ability to add notes to Separators (#1257)
Cheats - Toggle shortcut key
Hex Editor - Remember Memory domain choice - #1345, #508
Code/Data Logger - Fix auto-load (#1346)
Basic Bot - fix failure to fully use selected memory domain (fixes #1305)
Movies
Warn when recording a quicknes movie (but allow the user to continue), #1353
Allow snes9x movies to be recorded (still warn, but allow the user to continue)
Ensure DeterministicEmulation is enforced whenever a movie is queued - #1290
Fix System ID for SG1000 and GG - #1246
Better anchor items in Play Movie dialog
Show last movie frame input in the HUD
Lua
Add client.getconfig()
Add client.getversion(), #1271
Add optional position parameters to gui.drawPolygon()
Add context menu to Lua console: copy and select all, #1284
Fix forms.drawText() horizontal alignment "right" fix
Fix cleartype on canvas drawText, fixes #1411
Video dumping
Fix #1244 - Dumping Issues
ffmpeg updates
Update to ffmpeg-20181118-529debc-win64-static
Make all formats editable (only custom is saved tho)
Deduce extension (since -f is required)
Make segment numeration the same as VfW has
Firmwares config
Stop indiscriminate importing
Added 'allow unknown import' checkbox
Set customization file chooser now incorporates ArchiveChooser - if an inside file is selected this is copied to the global firmwares folder
TAStudio
Fix major crash issues and exceptions
Branch loading now can behave as it does for regular rerecording (Old Control Scheme For Branches menu item, details here)
States decay - fix logic for last edited frame
Select newly created branch (makes button action experience smoother)
Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
Make current branch track its new pos upon reordering
Fix performance bug from 2.2.2 (#1310)
Prevent exceptions with small window size
Show branch screenshot on the right if it's offscreen, #1311
Keys menu
Hide a few computer columns by default
Don't create player menus if we don't have players
Make state-save hotkeys usable if the slot is empty, just add a branch
Allow to disable Load Branch On Doubleclick
Fix rec mode dying when appending movie frames
Fixes inability to use '<'to get to frame 0
Allow to actually unbind markers from input, and unbind by default
Don't use branch greenzone after loading it. It's useless because we invalidate it needed anyway.
WARNING: If you load a branch that's inside the invalid greenzone area, FrameAdvance or ">" button won't recreate greenzone. Rewind or use Right Mouse Button + Wheel.
Fix crashes during seeking
Capture greenzone state after loading a branch

5
Эмуляторы аркадных автоматов / MAME 0.206.
« : 10 Февраль 2019, 22:02:18 »
https://www.mamedev.org/release.html
Цитата
0.206 2019-01-30
----------------


MAMETesters Bugs Fixed
----------------------
- 06300: [Color/Palette] (galaxian.cpp) eagle, eagle2: Games need wiring harness that swaps channels. (Vas Crabb)
- 07015: [Gameplay] (model1.cpp) vr, vformula: Undetected communication board error. (Hydreigon)
- 07104: [DIP/Input] (iteagle.cpp) bbh, bbhsc, bbhsca, bbh2sp, bbh2spa, bbh2spb: Lightguns don't track correctly. (Ivan Vangelista)
- 07179: [Save/Restore] (neogeo.cpp) aes: Memory cards are not detected. (Vas Crabb)
- 07180: [Crash/Freeze] (vtech2.cpp) laser500, laser700: Emulator crashes on hard reset. (Robbbert)
- 07185: [Sound] (mario.cpp) mario and clones: All audio missing besides walking sounds. (Ryan Holtz)
- 07189: [Crash/Freeze] (cinemat.cpp) qb3: Black screen/exception on start. (Ivan Vangelista)
- 07197: [Core] (oric.cpp) orica: Loading from tape never progresses. (Ivan Vangelista)
- 07205: [Sound] (neopcb.cpp) svcpcb: Cracking/distortion/buzzing sound. (Ivan Vangelista)
https://www.mamedev.org/releases/whatsnew_0206.txt

6
Эмуляторы консолей 5 поколения / WinUAE 4.1.0
« : 09 Февраль 2019, 14:35:27 »
Цитата
PC Bridgeboard (A1060 Sidecar, A2088, A2088T, A2286 and A2386SX) emulation rewrite:

Emulation core replaced with PCem. Compatibility has improved greatly, for example Windows 3.x enhanced mode, DOS extenders and Windows 95 are now fully working.
Bridgeboard built-in CGA emulation graphics corruption fixed.
A2386SX VLSI chipset memory remapping, shadowing and EMS fully supported.
Cirrus Logic emulation PC compatibility improved, 2M VRAM, linear frame buffer and blitter support.
PC Speaker emulation (PCem)
Sound Blaster emulation (PCem, various models)
Serial mouse emulation (PCem)
SCSI adapter emulation (Rancho Technology RT1000B)
Other updates:

AGA hires/superhires horizontal pixel positioning and borderblank horizontal single hires pixel offset fully emulated. Optional because it requires much more CPU power and it is rarely needed. DIWHIGH H0/H1 AGA-only bits emulated.
AGA FMODE>0 undocumented features implemented (BPLxDAT, SPRxDAT CPU/copper accesses, bitplane modulos that are not integer divisible by fetch size)
Added new misc option which captures mouse immediately when windowed/full-window winuae window is activated.
68030 MMU emulation compatibility improved.
Paula disk emulation GCR MSBSYNC support added (Alternate Reality protection track).
Added quick search and quick directory select to Configurations panel. Link and autoload moved to Advanced information panel.
Added history list to config file name edit box and to statefile path string box.
Added vertical offset option to D3D scanlines.
64-bit version didn’t support 64-bit unrar.dll.
68030/040/060 with data cache emulation but without enabled MMU emulation: force Chip RAM as non-data cacheable.
Magic mouse Windows cursor to Amiga mouse sync partially fixed.
Window corners now work as drag’n’drop hot spots for different floppy drives. (top/left=0, top/right=1, bottom/left=2, bottom/right=3).
Bug fixes:

68020 + memory cycle exact hung the emulator in some situations.
Reading CIA interrupt status register in a very tight loop generated spurious interrupt(s) in certain situations.
Softfloat mode with unimplemented FPU emu ticked didn’t disable 68040/060 unmasked interrupts, confusing 68040/68060.library and possibly causing it to return incorrect values.
Some CHD CD images didn’t mount correctly.
uaehf.device HD_SCSICMD didn’t set scsi_SenseActual. Also set io_Actual=30 (=sizeof(struct SCSICmd))
If config file had KS ROM path/file that didn’t exist, it was replaced with non-existing <original path>../system/rom/kick.rom path or was not correctly fixed with valid path.
NCR53F94 SCSI chip emulation DMA counter fix (affected for example Blizzard SCSI Kit)
Very large directory harddrives returned halved used/free space.
Fixed multiple problems with screenshots and video recording from hardware emulated RTG board.
Filter panel scanlines work now correctly in multimonitor mode.
Crash fixed if more than one non-Paula audio stream was active. Included emulated sound cards, also CD audio if “include” option ticked.
NE2000 PCMCIA and NE2000 bridgeboard didn’t support custom MAC and network mode selection.
Fixed hardware emulated graphics board hang with Picasso96 if board supported vblank interrupts and RTG board refresh rate mode was not Chipset.
Fixed statefile crash when saving statefile while disk operation was active and disk image included bit cell timing information.

http://www.winuae.net/download/

7
https://github.com/decaf-emu/decaf-emu

Цитата
Requirements
Windows with the latest update of Visual Studio 2017
Linux with a modern C++17 friendly compiler
64 bit
CMake v3.2+
OpenGL 4.5+ or Vulkan 1.1.92.1+


https://github.com/decaf-emu/decaf-emu/blob/master/BUILDING.md

 :)

8
Разное / i started learning russian better
« : 23 Январь 2019, 12:03:32 »
As far know anywone of you i can read russian but  my russian is bad.
So i decided to start new courses . ^_^
Soon i think  i will write in russian without google translator.
Thats all

10
Эмуляторы консолей 5 поколения / FS-UAE 2.8.3
« : 13 Декабрь 2018, 15:30:09 »
Цитата
FS-UAE integrates the most accurate Amiga emulation code available from WinUAE. FS-UAE emulates A500, A500+, A600, A1200, A1000, A3000 and A4000 models, but you can tweak the hardware configuration and create customized Amigas.

https://fs-uae.net/download#windows

11
Hard'n'Soft / ReactOS+FreeDos
« : 11 Декабрь 2018, 22:12:36 »


Цитата
FreeDOS is an open source DOS-compatible operating system that you can use to play classic DOS games, run legacy business software, or develop embedded systems. Any program that works on MS-DOS should also run on FreeDOS.

It doesn’t cost anything to download and use FreeDOS. You can also share FreeDOS for others to enjoy! And you can view and edit our source code, because all FreeDOS programs are distributed under the GNU General Public License or a similar open source software license.

https://www.reactos.org/download
https://www.freedos.org

Цитата
ReactOS is a free and open-source operating system for x86/x64 personal computers intended to be binary-compatible with computer programs and device drivers made for Windows Server 2003 and later versions.[6][7]


12
Hard'n'Soft / Windows Emulation Wine HQ
« : 11 Декабрь 2018, 22:03:46 »
Цитата
Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.



Цитата
Wine 4.0-rc1 Released

December 7, 2018

The Wine development release 4.0-rc1 is now available.

This is the first release candidate for the upcoming Wine 4.0. It marks the beginning of the code freeze period. There have been many last minute changes, so please give this release a good testing to help us make 4.0 as good as possible.

What's new in this release:

Preloader implemented on mac OS.
Mouse cursor support on Android.
Updates to the timezone database.
Vulkan support updated to the latest spec.
Stream I/O support in WebServices.
Better palette support in WindowsCodecs.
Synchronization objects support for kernel drivers.
Various bug fixes.

https://wiki.winehq.org/Download

13
Эмуляторы компьютеров / Dos Roms
« : 07 Сентябрь 2018, 12:50:35 »
почему здесь у нас нет старых игр dos  :(
У меня есть коллекция из 300 ГБ
могу я добавить его здесь?

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