- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature - A new script is included which allows Cybermorph to render polygons/textures at the native resolution - An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script - A new script is included which allows uncapping the framerate in Alien vs. Predator - A new script is included which fixes flickering in the Brett Hull Hockey prototype - A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library - Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired - Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably - Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet - Even more terrible secrets have been added - Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer - Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file
What's new in 1.15.4 - Tilt controls: Restore "Low end radius" control - Android: Restore the ability to choose "display" (hardware scaler) resolution - Improve the workarounds for the DJ Max games - Android: Fix running some file formats directly from the Downloads folder - OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction - Add a simple profiling tool to check CPU usage by the GL backend - Loader: Fix bug preventing WWE 2009 from starting - Misc minor fixes and optimizations
Bug fixes: - ROM based graphic interfaces were not loading the ROMs from the correct subfolder - Memotech HRG could crash when running at 60Hz - Memotech HRG hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped - G007 hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped - Since v0.52 it hasn't been possible to select a USB disk for IDE drive HD0 or HD1 Changes: - QS Character Board switch now defaults to off Enhancements: - Example programs included from the Memotech HRG manual - Example programs included from the G007 manual - Example programs included from the dk'tronics Graphics ROM manual - Example programs included from the ZON X-81 manual - Example programs included from the Quicksilva catalogue for the QS Sound Board - Example program created and added to demonstrate the QS Character board
- PPU: disallow out-of-bounds BG VRAM tile fetches and return open bus - Core: do not skip to the next event if the CPU woke up during a DMA - KeyPad: always request IRQs from the emulator (not the calling) thread - GameDB: fix entries for a bunch of Classic NES and Famicom Mini titles - IO: do not enter STOP mode when it is not implemented - mGBA log: clear the message buffer after printing the message - mGBA log: flush STDOUT after each message - Catch fmt::system_error when fmt::print() fails to write to STDOUT
Linux port - fixed last issue AppleII / C64 - fixed states sometimes crashing when a disk change actually happens BSNESv115+ - snes_get_board returns empty string - "No PPU sprite limit" option doesn't seem to work Gambatte - [GameBoy Link] Buzzing noise when one of the Players is muted MAME - fixed BIOS selection menu - added emulation issues and ROM info to RomDetails dialog - report emulation status via ROM info icon and text - bgaregga locks up the process - hide settings for optional dip switches (for now) - use 0x3ffffffc as framerate numerator, like actual MAME does since 0.254 (fixes MP4 processing on YouTube) - kinst + kinst2 = crash - rom loading regression - fixed crash with games using k001006_device (e.g. windheat) NESHawk - fix open bus execution following write instructions Octoshock - fixed exe load crash SMSHawk - fix noise audio channel on SMS VDP (LFSR is 16 bit wide) EmuHawk - fixed ("Unthrottled" setting burns cpu when paused) - If a PSX .bin is loaded, try synthesising a .cue - don't keep multidisk flag on after it was set once - speedup the PlayMovie dialog - Prevent annoying waits when using firmware manager with DSi NANDs present - Lua - fixed (error loading module in lua (socket.dll)) - TAStudio - speedup column drawing - fixed bugs with entries in patternsform - RetroAchievements - fixed RetroAchievements rich presence not working - fixed Jaguar CD homebrew hashing wrt retroachievements - disabled leaderboard list form - fixed various crashes and deadlocks
Обновлено оформление игр на сайте.
Пока что изменения коснулись разделов NES, Sega Mega Drive и Super Nintendo.- На странице игры картинки теперь расположены под описанием.
- Появилась возможность добавлять больше одного скриншота к каждой из игр. При этом в общем каталоге по-прежнему будет отображаться одно, главное, изображение.
- Теперь можно увеличить картинку из игры, нажав на неё левой кнопкой мыши. Колесиком мыши или стрелками можно листать всю галерею этой игры.
- К скриншотам теперь можно добавить описание (напр. номер уровня).
Посмотреть изменения можно в лучших NES играх. Или на отдельных играх: Iron Tank, Boogerman, Prince of Persia.
Пока не у всех игр есть дополнительные скриншоты, будем постепенно добавлять.
» Проблемы со звуком в игре Turrican 18:05
» Помогите нубу восстановить dendy 16:53
» Xbox Original. Способы заливки игр на HDD консоли. 16:33
» rpcs3 - Эмулятор PS3 15:05
» Super Pupkin 14:05
» Китайский беспроводной пад для Gamecube теряет синхронизацию 13:22
» Канал Чешира Котовского 05:38
» Фотографии приставок и игр. ну и девайсов околоигровых. 04:55
» 02 Авторский топ на Game Boy 04:29
» Metal Gear Solid (PS1) Sound Extractor 04:18
» Steam 01:58
» Kena bridge of spirits - Rabbids mod 23:09
» Совместное прохождение игр c участием Ниндзя 22:27
» RGB на чипе TCT-6801 22:11
» Что вы слушаете? 19:20