- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature - A new script is included which allows Cybermorph to render polygons/textures at the native resolution - An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script - A new script is included which allows uncapping the framerate in Alien vs. Predator - A new script is included which fixes flickering in the Brett Hull Hockey prototype - A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library - Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired - Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably - Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet - Even more terrible secrets have been added - Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer - Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file
What's new in 1.15.4 - Tilt controls: Restore "Low end radius" control - Android: Restore the ability to choose "display" (hardware scaler) resolution - Improve the workarounds for the DJ Max games - Android: Fix running some file formats directly from the Downloads folder - OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction - Add a simple profiling tool to check CPU usage by the GL backend - Loader: Fix bug preventing WWE 2009 from starting - Misc minor fixes and optimizations
Bug fixes: - ROM based graphic interfaces were not loading the ROMs from the correct subfolder - Memotech HRG could crash when running at 60Hz - Memotech HRG hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped - G007 hi-res option required the 8K-16K RAM option enabled but the internal 1K RAM is now automatically mapped - Since v0.52 it hasn't been possible to select a USB disk for IDE drive HD0 or HD1 Changes: - QS Character Board switch now defaults to off Enhancements: - Example programs included from the Memotech HRG manual - Example programs included from the G007 manual - Example programs included from the dk'tronics Graphics ROM manual - Example programs included from the ZON X-81 manual - Example programs included from the Quicksilva catalogue for the QS Sound Board - Example program created and added to demonstrate the QS Character board
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