И оба порта хуже версии Dreamcast и Gamecube, где освещение и текстуры совершенно другие, больше объектов.
Ну посмотрев сравнения, таки пришел к выводу, что освещение и текстуры отличаются только между дримовским оригиналом и всеми другими версиями. Т.е. между пк и гк например отличия в тексутрах нет.
Не знаю чем они отличаются, но первое что бросается в глаза:
-добавили карту, можно посмотреть где ходишь. Помогает выполнять квесты (незначительный бонус, там негде заблудится)
-из главного меню можно проходить игру по экшен-уровням, без квестовой части (не сильно и большой бонус, как по мне. Но, квесты многих отталкивали от игры)
-добавили эмуляторов со старыми играми (нафиг не нужно, как по мне)
-убрали миниигр с Чао, что были на карте памяти VMU. Там покемонообразная такая игра, Chao Adventure.
Ну так вот тебе вики, что говорит:
Sonic Adventure DX: Director's Cut
In 2003, an enhanced port was released for the GameCube and Windows titled Sonic Adventure DX: Director's Cut (ソニックアドベンチャー デラックス Sonikku Adobenchā Derakkusu?). Sonic Adventure DX includes a Mission Mode, which included 60 missions to complete throughout the Adventure Fields and Action Stages. It also contains an unlockable compilation that features emulations of all twelve Sonic the Hedghog titles released for the Sega Game Gear. These include Sonic Drift, Sonic Chaos, Sonic Labyrinth, Sonic the Hedgehog: Triple Trouble, Sonic Drift 2, Tails' Skypatrol, Sonic Blast, Tails Adventure, and the 8-bit versions of Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog Spinball, and Dr. Robotnik's Mean Bean Machine. Also, if all Emblems are collected, the player can play as Metal Sonic in Sonic's stages.
Digital releases
On June 10, 2010, Sega officially announced that Sonic Adventure would be released on both the Xbox Live Arcade and the PlayStation Network in Fall 2010. The Xbox Live Arcade version was released on September 15, 2010, while the PlayStation Network version was released on September 20, 2010.[51] The initial release is based on the PC version of Sonic Adventure DX despite the game simply being called "Sonic Adventure".[52] The DLC package, simply titled "Sonic Adventure DX Upgrade", has launched alongside the game on XBLA, and PSN, which upgrades the game to include all of the features from the GameCube and PC versions with the exception of the Game Gear games and Dreamcast DLC. This version also includes Metal Sonic as an unlockable character.[53]
Sonic Adventure DX was released again on Steam on March 4, 2011 as a digital download for Windows.[54]
Забавно, что жадная сега решила продавать плюшки с гк версии в виде длц, да уж. Вообще глядя на сравнение шедоубмкса видно, что помимо текстур других цветов, в некоторых уровнях сложнее геометрия стала, что ясен пень плюс.
Ну а вот, что про вторую часть. Изменения в батл версии вижу больше касаются мультиплеера и чао. Но в конце строка про улучшенные текстуры. Ну а в современных версиях опять таки, все плюшки гк версии продают в виде длц.
Alternate versions and releases[edit]
GameCube port[edit]
A GameCube port of Sonic Adventure 2 was released on February 11, 2002, known as Sonic Adventure 2 Battle. The port upgraded much of the Chao-raising system, with a Chao's stats viewable within the game.[42] A player can transfer one Chao from Sonic Adventure 2 Battle to the Tiny Chao Garden section in Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GameCube-Game Boy Advance link cable. If a Game Boy Advance (GBA) is connected without a GBA game inserted, a version of the Tiny Chao Garden can be copied temporarily into the Game Boy Advance's memory. This version also introduced the Chao Karate feature.[43] The Battle multiplayer options were expanded in the GameCube version, including new abilities and upgrades to multiplayer-exclusive characters and removing online play.[44] One character, Big the Cat, was replaced by a Dark Chao in multiplayer mode.[45] Battle also has more detailed textures and additional scenery.[46]
Downloadable re-releases[edit]
Sonic Adventure 2 was re-released in high-definition video, with additional content from the Battle edition available as downloadable content.[47] This version was released on the PlayStation Network in North America on October 2, 2012, in Europe on October 3, 2012 and in Japan on October 4, 2012.[48][49] It was released worldwide on the Xbox Live Arcade on October 5, 2012[48] and on Microsoft Windows via Steam on November 19, 2012.[50][51]
В статье с ИГН подробнее написано про улучшенную графику, в гк версии есть 60фпс (правда не понятно, были ли они в оригинале), прогрессивный режим, ну и в целом графон мол лучше стал.
"Sonic Adventure 2: Battle is indeed improved over the Dreamcast incarnation in terms of visuals. Textures have been slightly improved (even redesigned completely) and Sonic Team has even revamped some of the geometry, adding in new objects such as trees and other foliage. It's hardly a high-polygon masterpiece pushing GameCube's texture abilities through the roof. However, it does look very clean and, most importantly, runs at a scorchingly perfect 60 frames per second -- visuals so fast you'll burn out your retina. Texture design is particularly strong. Some of the rock textures and grass textures are some of the best we've seen. Though, there are blurry textures (take a look at Sonic's shoes, for instance) to complain about if you're looking. Still, as a whole it's fairly sharp.
But you're missing out if you don't have an HDTV. All the visuals come to life in progressive scan mode, offering environments more deeply saturated with the broad spectrum of colors and considerably sharper textures. With its 60 fps fluidity, it's one of the better looking GCN titles to be seen."