О Xband до этого не слышал, но видно что задумка крутая, интерфейс тоже прикольный, видно что делали с размахом, даже рейтинги сделали. Интересно посмотреть видео работающего этого Xband, были ли тормоза в играх из-за тогдашнего инета.
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Icon Hacking
During the last few months of service, several users discovered a way to use a Game Genie to hack the icons of XBAND players. This enabled players to use icons that were otherwise restricted, such as unreleased icons or icons reserved for matches between XBAND team members. Icon hacking resulted in complaints from other users. Some who wished to learn how to hack the icons resorted to relentlessly emailing known hackers, even using threats of physical violence and death. Rumors about XBAND icon hackers often claimed they were part of elite hacking organizations or members of Catapult Entertainment. Eventually, the method used by the hackers was leaked and quickly spread throughout the community.
Добавлено позже:И ещё оттудова интересные урывки для тех кому лень читать всю статью
Catapult had to individually reverse engineer each game's code, then develop a hack to intercept two-player activity so the game could be shared over a hi-latency (slow-response time) 2400 baud modem connection.
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Catapult's next-gen attempts were blocked by the hardware manufacturers. The XBAND was tested in Japan (14,400 baud modem) for a short time for the Sega Saturn, but met competition from Sega's own Sega NetLink service, which used XBAND technology.
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Where if someone was losing a match they could simply pull their phonecord out (or turn off their system) so they wouldn't take the loss and the other player wouldn't get the win. In spite of complaints the company could never find a way to discern who disconnected.
Добавлено позже:Было даже прервывание игры на время звонка, надо же.
Добавлено позже:Вот геймплей mk2 через xband
Добавлено позже:Музыка кстати в этом xband в snes версии прикольная