BookWorm
Doo Wop
Have No Fear, Old Dear
Apple Of Your Eye
Shell Shock
Pole To Pole
Good Ship Armageddon
It's Raining Mines, Hallelujah
Take Out The Trash
Beachside Juggler
Woodland
Fruit Bastilles
Parachute Problems
Operation Alcatraz
Super Tricky Sheep
Rescue Me
Invertebrate Invaders
Ouch Indeed
Castle Hassle
Island Antics
Berlin Boss
Steeple Jack
Jegg Central
Back And Forth
End Of The Line
Jumble Sail
Missile Base
Jumpjet Defense
Stairway to Armageddon
Rainforest Ruckus
Windymill On High
Bunged Up
Radical Rescue
Roping With Dinosaurs
Chase The Ace
I Rule The Rooster
Down On The Farm
Icy Encounter
Take 'em Down
Pie-Eating Piper
Plane Crazy
All Aboard
Bungee Fun
Hindenburger
Puzzle at T'mill
Revenge At Stonehenge
Whilst security scanning a local enemy hangout we seem to have come across a single enemy unit. The only weapons we can supply you with are close quarter - get in close and take him out. Good luck, fuse time is instant.
Please, have a seat. An enemy Worm has appeared deep underground at a nearby location. Using any kind of digging tools, ensure this nasty character will not be hanging around for too long. 
The enemy has taken the Old Lady hostage! You must defeat all six of the blighters in order to put an end to this reign of terror. For every Old Lady that you hit, we'll be taking four seconds off of your remaining time and you don't have very long - get in there and do it quickly!
To complete this mission you'll need an impeccable sense of timing. Mines are falling from the sky and there is some distance you'll need to close by jumping from apple to apple before you can reach the enemy.
We have a new toy for you to play with! Feed the correct amount of shells into the War Boat by collecting the health crates, then sit in the firing seat to launch the missiles across the water at the enemy! You only have a mere single turn in which to complete this mission, so be careful not to be shaken overboard by the blast!
Hope you rested up after that last mission.  Your mission is to advance towards the enemy situated at the far end of the structure and dispatch of him accordingly.  The structure is filled with mines! Be sure to avoid them at any cost!
Ahoy there, some important cargo we need you to collect has been identified as residing on good ship Armageddon. However, the good ship Armageddon is sinking quickly and we need you to get the cargo before it's too late. Oh man. Mine fuse is instant.
Hallelujah, it's raining mines! Using your skill and agility, dodge the falling mines and obtain the crate which contains weapons to dispose of the enemy. Good luck, soldier.
It's about time someone cleaned up this town! Advance towards the trashcans situated towards the end of the street, collect the special weapon and put it to good use, destroy the enemy!
This is one vacation you will not need your sandals for. With a limited arsenal you will need to improvise to the maximum in order to dispose of a powerful enemy we've stumbled across who seems to have dug himself in greatly. Dig him out, then take him out! Fuse time is low.
We need you to recover one of our major weapons situated on the far right of the island. The thing is this isn't just a straightforward pickup. As soon as you arrive at the island you need to create some kind of bridge immediately left of you to obtain a utility. An Earthquake is also due anytime soon. Mine fuse is low.
Quick quick, we have an emergency. An enemy Worm is holding one of our top scientists hostage and we need you to rescue him before it's too late. We need you to destroy a target to allow for a weapons drop which you will need to intercept by using whatever means, before it falls into the enemy minefield.
Now, out in the Arctic on a secret island, the enemy have placed a radar target that detects our every air movement. We need this radar target destroyed by any means - oh and take a Parachute, our intelligence suggests you'll need it.
We seem to have overlooked one slight thing - the enemy battle tactics document, we've forgotten it!  We need you to return to Alcatraz and recover the secret documents that are situated somewhere near the main prison block. Hop to it, soldier! Mine fuse is medium.
Important cargo has been hidden somewhere on remote islands! Use the Super Sheep and your finely honed skills to steal the crates, destroy the target and fly your way to freedom!
Quick, we need you to save two friendly soldiers who have accidentally landed on a mine zone. Save these soldiers by creating some kind of safety net for them. We also need you to wipe out any enemies.
The chances of anything coming from Mars are a million to one Let's hope your chances of putting an end to these 'invertebrate invaders' are a little higher!  Using your Bazooka you need to blow the enemy from the sky to bring their reign of terror to an end.
Good things come to those who hurt! You barely managed to escape the sinking ship with your buddy, only to be stranded on an arctic island. Make your way to the east of the islands. Meet up with your buddy and work together to reach the tropical island.
Welcome to the Castle Hassle briefing. Finding yourself dumped on the edge of Castle Blackheart, totally unprepared in terms of weaponry, obtain the required arsenal to dispose of the fiendish foes! Mine fuse is medium.
Out on a local island we need you to destroy a crate which possibly contains leaked documents from our research boys downtown. Collect the first load of crates which will eventually lead you to the crate that needs to be destroyed. You will be able to identify this crate by its flashing tag. 
Pay attention soldier! We need you to dispose of an enemy scientist who seems to have hypnotised some of our team into being enemies. Take out this enemy scientist and the curse shall be lifted.
Pay attention soldier! We need you to dispose of an enemy scientist who is hiding on the far right of the landscape. Take out this enemy scientist using only the supplies you have.
Pay attention trooper, I do hope you've been practicing your target shooting - we need you to be at your best for this mission. Ground control needs you to trigger land based targets in order for them to deliver an important weapon you must collect. Tip Girders make great bridges.
Intelligence reports that the enemy team have come close to collecting a serious piece of hardware.  And luckily enough, you're the only Worm up to the task! Use the Ninja Rope to make your way back and forth across the canyons collecting the essential weapons to blow through the landscape and destroy the crate. Repeat destroy the crate. Do not collect it, this could be a trap.
Attention! We have discovered this abandoned train that appears to be an old enemy testing ground. The crates that we want you to retrieve have been marked. As we said before, this was apparently an enemy testing ground - we aren't too sure what the other crates may contain, proceed with extreme caution. Take it away, troops. Mine fuse is medium.
Whilst on routine patrol we stumbled across an enemy vessel who after repeatedly requesting to, still would not alter course. This leaves us no other choice but to destroy this band of rogues before they cause havoc in our waters.
At a local missile base there is rumoured to be an exceptionally powerful weapon contained within a weapons crate located apparently just east of the base. Although this maybe just rumour, as we stand it is impossible to ignore such rumours. Go check it out for us and if the rumours are true, bring it home, soldier!
Now pay attention soldier, we need you to remove the enemy who have tried taking shelter on a nearby Harrier. We need you to launch a blistering attack on the enemy to rid them and return unscathed yourself. Good luck!
Here is one to test the old pink matter!  Using the Shotgun destroy the targets to make a stairway up towards the crate.  Once you have reached the crate your mission will be complete, but remember try to conserve ammo!
We received word that armed enemy forces were installed deep within the jungle. You have been despatched as a one man army to take care of this as you see fit. Destroy the enemy!  Good Luck.
Pay attention soldier! Right, we need you dispose of an enemy that has appeared at a location nearby. The only problem is that weapons are extremely sparse at this moment and you will need to rid of this enemy by using whatever skills you have. Good luck, Mine fuse is high.
Listen carefully, I shall say this only once. The enemy are holed up high above the land and I don't think you want to disturb them without some form of defense!  There is a certain trick to keeping these blighters under wraps in their taps, block their way - quite literally!
We have a serious situation that has consequences I dare not mention. One of our top troops is severely injured and has an enemy Worm sniffing around his pick-up zone. Find a way of destroying the enemy so we can get him out of there. Good luck! Fuse time is instant.
It's back to the Jurassic age, roping amongst the dinosaurs and using the most primitive destructive weapons. Your aim is simply to kill all the enemy Worms by whatever means possible, you'll need to be fairly handy with the rope.. just make sure not to land next to the enemy Worm whose turn it is, think ahead!
Following the recent tragedy of a high altitude explosion we are lead to believe our important package may be situated east of the island. Now we don't care how you get it back, just make sure you do! There may be other Worms inhabiting this location but they are of no threat.  Mine fuse is instant.
Look lively, we have a bit of a situation for you to deal with. After much research, the exact location of the enemy captain has been pin-pointed at a nearby site. It may be not as straight forward as it seems though for we are informed he may be closely guarded. Good luck, Fuse time is instant.
We need you to destroy several enemy scientists. Being closely guarded by one other enemy Worm, destroy these scientist Worms make the guard surrender. The mines littered on the landscape are incredibly powerful,  perhaps using these monstrous creations could be the key to your success. Mine fuse is instant.
Listen up troops!  The enemy has captured one of our privately owned rest and relaxation spots.  We've airlifted in supplies for you, they're located at the far end of the island and are being closely guarded. If you can't manage to kill all the enemy Worms then I'm afraid you'll be spending your leave time peeling potatoes and swabbing latrines! Mine fuse is medium.
This will need your best Ninja roping efforts! We have encountered the enemy standing atop a stack of targets, everytime you collect a crate one of these targets will be automatically destroyed - keep collecting the crates until the enemy hits the mines.  Be careful, he has sentry guards positioned either side of him waiting for you to put a foot wrong.
This mission requires a lot of thought and a bit of help from our intelligence boys. Every time the button above the donkeys head is pressed a health crate will be despatched onto the land, these crates have a purpose other than curing your own Worms health worries - take advantage of the enemies greediness!
Incoming!! Intelligence have carefully placed a trail of crates and various utilities leading to a top secret enemy headquarters, track them down and remove any enemies you come across. Good luck, fuse time is instant.
We've come across an enemy Worm so strong he needs to be wiped out immediately before he wreaks havoc amongst us. Use whatever weapons you have at your disposal to delete this monster of a Worm once and for all. Oh and by the way, we've supplied you a Jet Pack incase you get in any 'sticky situations'.
There are two enemy Worms that need destroying, using your excellent bungee and attack skills take these guys down and prove your worth to us.
After their unsuccessful attempt at escape in an airship they've made a dash for it and are now safely tucked away on top of the mooring mast. To complete this mission you will need to be extremely resourceful and think very carefully about how you'll get across. Good luck out there. Mine fuse is medium.
The enemy are fresh out of ideas and weaponry, in a last ditch attempt to win the battle they've booby trapped the crates to drop mines onto the landscape once collected. Intelligence have told us that this can be used to our advantage, you need a plan.  Kill the first two Worms in the same move, killing the Field Marshall is all a matter of timing. Fuse time is instant.
The enemy have become complacent and have dispatched one of their most closely guarded secrets 15 minutes early. Our only problem now is overcoming a trap they have laid. Intelligence reports that the stack of crates are a booby-trapped decoy. This is where you come in, collect the crate!  Don't fail us. Mine fuse is instant.
Basic Shotgun Training
Basic Bazooka Training
Basic Fire Punch Training
Basic Grenade Training
Bazooka Training
Cluster Bomb Training
Grenade Training
Jet Pack Training
Mortar Training
Rope Training
Super Sheep Training
Uzi Training
Advanced Move and Fire Training
Advanced Cheeky Jumps Training
Advanced Rope Assault
Advanced Wind Training
Advanced Digging
Advanced Shelter Training
Advanced Movement
Welcome to the Worms World Party training missions!Use the Controller Key left and right to move your worm, and the Controller Key up and down to aim. Key 5 fires your weapon.In this first mission, a shotgun is your only weapon. You must destroy all seven targets before the time limit runs out. Remember the Time Indicator is in the upper left corner of the screen. Keep an eye on it, when it hits zero, it's game over.
This next mission introduces you to the bazooka, the essential weapon of discriminating worms. Using a bazooka take out all four targets before the time limit expires. Remember, the longer you press and hold down the fire key, the more power the shot will have and the further it will travel before gravity pulls it down.Your worm isn't allowed to move during this mission, so you'll have to hold down Key 0 and use the Controller Key to move the camera around to see your targets. You can always press Key 9 to refocus the camera on your worm.Don't forget the time limit!
Close combat is a key worm skill. You have a limited amount of time to destroy all four targets using only your Fire Punch.Make sure you're in the right place at the right time when you use the punch.You'll have to do a bit of jumping during this mission, so remember Key 7 jumps forward, Key 8 jumps up, double tapping Key 8 makes your worm perform a nice, high back flip jump.Judges give this one a 10.0
Use the grenade to destroy the six targets within the time limit of eighty seconds.Remember, the grenade is not affected by the wind. Don't forget to use your fuse setting. Press Key 2 to cycle through the fuse settings.  Also, remember the longer you hold Key 5 to fire, the further the grenade will be thrown.
Explode the targets to gain time using only a bazooka.Beware that your location is fixed so you may have to use the wind to your advantage. Note the wind gauge in the lower right portion of the screen. It shows the direction and strength of the prevailing wind. Bazooka shots are greatly affected by the wind, and it will take some practice to adjust for the wind's effect.You will be called back to camp if your time runs out.
Earn extra time by destroying targets using your cluster bombs. Cluster bombs are most effective when you set the fuse time with Key 2 so that the bomb bursts above your target and showers the area with deadly exploding clusters.Should the time expire you will be sent to the Eastern front.
From a fixed location use grenades to destroy the targets and add valuable seconds to the timer.If the timer reaches zero you will be dragged back to barracks.
Apply all your Jet Pack skills here and collect the crates for much needed seconds.Stay clear of any mines, which will bring you down to earth with a bump. Remember Key 4 opens and closes your weapons selection panel.If the timer reaches zero you will be asked to clean the Major's car.
From a fixed location with a mortar you must eliminate targets to collect extra time.Failure will result in a trip to solitary.
Use your ninja rope to manoeuvre around the level and collect all the crates. Each crate you collect adds precious seconds to the timer. True worm ninjas know that Key 5 launches the rope. Up and down on the Controller Key then retracts or extends the rope. Build up momentum in your swing with Controller Key left and right.  When your swing is good and high, Key 5 will launch your worm into the air. Time it right, and you can fire off another rope while in the air and continue your ninja ways.Watch out for the mines, trooper. Should the timer reach zero you will be peeling potatoes.
With your woolly friend by your side, collect the crates which will expand your timer. It will take some practice to get the hang of Super Sheep. Set the sheep running with Key 5. Another press of Key 5 transforms the mild mannered sheep into Super Sheep and launches him into the air.  Use Controller Key left and right to steer the sheep into your target. Or, another press of Key 5 will send the sheep plummeting to the ground to explode in a fiery blaze.You will be painting grenades green should the timer reach naught.
Targets need to be shot to increase your timer.Beware however, there are civilians here and any injury to their persons will result in a DECREASE on your timer.When the timer reaches zero you will be dismissed.
Lots of targets to destroy but at least you have a choice of how to do it. Use Key 4 to open and close your weapon selection panel.A strict time limit will test you to the max.
With no weapons and four hostile Worms to kill things look miserable.We say jump, you say how high
Keep your head down and progress towards the goal crate.Plenty of time enables you to plan every move.... Carefully.
Only four targets but there is no clear line of sight.Use the wind to your advantage and clear those targets within the time limit.
All of the vital crates must be collected via some 'positive' darkside tactics.Stay cool and think before you dig.
The good news... you have 25 girders.The bad news... the water's rising and an enemy Worm wants your guts for garters. Remember girders can be used for protection as well as climbing.Keep your head above water and you might just make it.
Collect the goal crate at the end of the course.Simple No!
Single Game Deck
Multiplayer
N-Gage{}Arena
Game Options
Exit Game
Quick Game
Missions
Custom Game
Training
Host Quick Game
Host Custom Game
Join Game
Misc. Options
Edit Scheme
Edit Team
Team Statistics
Mission
Start Mission
Training
Start Training
Select Terrain
Set Water Level
Generate Random Terrain
Set Theme
Set Object Chance
Set Bridge Chance
Select Scheme
Initial Worm Energy
Turn Time
Round Time
Wins Needed
Select Worm Off
Select Worm On
Random Worm Placement
Manual Worm Placement
Worms Can Move
Worms Can Not Move
Stockpiling Off
Stockpiling Increase
Stockpiling Decrease
Mines Off
Instant Mine Fuse
Mine Fuse 1 Second
Mine Fuse 2 Seconds
Mine Fuse 3 Seconds
Random Mine Fuse
Donor Card Off
Donor Card On
Fall Damage Off
Fall Damage On
Health Crate
Sudden Death Off
Sudden Death Nuke
Sudden Death Energy
Sudden Death Water
Sudden Death Water Rise
Hot Seat Delay
Retreat Time
Rope Retreat Time
Display Turn Time
Display Turn And Round Time
Crate Drop
Utility Drop
Health Drop
WormPot Setting
All Crates Contain Sheep
Crates, Crates, Crates!
Double Damage Mode
Extra Fall Damage
No Retreat Time
Stronger Health Crates
Earthquake Mode
Poisoned Air
Low Gravity
One Shot, One Kill
Specialist Mode
David and Goliath
God Mode
Endless Fire Mode
Slippy Mode
Extra Windy Mode
Crates Only
High Damage Hand Combat
High Damage Firearms
High Damage Animals
High Damage Clusters
High Damage Engineers
High Damage Explosives
Super Rope Mode
High Power Hand Combat
High Power Animals
High Power Clusters
High Power Explosives
Sticky Mode
Crate Spy
Aqua Sheep
Worms Bleed
Game Settings
Weapon Setup
Team Name
Worm Amount
Team Color
Team Handicap
Music Volume
Sound Effects Volume
Restore All Data
Key Layout
About Worms
Game Credits
Mute Audio During Call
Play Audio During Call
Vibration Off
Vibration On
No Vibration
English
French
German
Italian
Spanish
Game Instructions
Bluetooth Status
Back
Save Changes
Use Settings
Continue
Scroll Up
Scroll Down
Scheme Name
Restore Scheme
Restore Team
Restore Key Layout
Edit Scheme Name
Edit Team Name
Edit Worm Name
Random Name
Team Weapon
Gravestone
Human Team
CPU Team Level 1
CPU Team Level 2
CPU Team Level 3
CPU Team Level 4
CPU Team Level 5
Speech Type
English
American
Angry Scots
Brummie
Cad
Cyberworms
Drill Sergeant
Finnish
Formula One
Rasta
Redneck
Thespian
US Sports
Play again
Back
Play next round
Exit the match
Play another match
Leave game
Bazooka
Homing Missile
Mortar
Air Strike
Grenade
Cluster Bomb
Sheep
Banana Bomb
Uzi
Shotgun
Minigun
Handgun
Fire Punch
Dragon Ball
Kamikaze
Prod
Dynamite
Battle Axe
Mine
Baseball Bat
Ninja Rope
Bungee
Blow Torch
Pneumatic Drill
Skunk
Girder
Teleport
Parachute
Homing Pigeon
Mole Bomb
Sheep Launcher
Old Woman
Mad Cow
Holy Hand-Grenade
Super Sheep
Warning! This will restore all the original data. Any changes you have made to the teams and schemes, as well as your progress through the missions, will be erased.Are you sure you want to restore the original data
Are you sure you want to restore the original data for this team
Are you sure you want to restore the original data for this scheme
Are you sure you want to restore the original key layout
Are you sure you want to store the changes made to this team
The scheme name has been changed. Do you want to store the new name
Are you sure you want to store the changes made to this key layout
Are you sure you want to store the changes made to these game settings
Are you sure you want to store the changes made to this weapon setup
Are you sure you want to discard the changes made to this team
Are you sure you want to discard the changes made to these game settings
Are you sure you want to discard the changes made to this weapon setup
Are you sure you want to discard the changes made to this key layout
Are you sure you want to use these game settings
Are you sure you want to use this weapon setup
Are you sure you want to leave Worms World Party
Data corrupted.
Game deck memory full.
Congratulations, you have successfully managed to complete all the missions.
Congratulations, mission accomplished.
You failed the mission. Re-group and try again.
Extra terrains for custom game unlocked!
Many eyes look away. The talking stops and the room goes silent. Your friends are embarrassed for you, that was a complete failure.
Congratulations! You should do something about that time though, %s is nothing to write home about!
Congratulations! With a time of %s, this makes you the fastest worm around!
An error occured.
Connection request failed.
Your Bluetooth connection is currently off, do you want to turn it on
Bluetooth connection busy.
Your Bluetooth connection is off.
Your Bluetooth connection is on.
Do you want to play with %s
At least one of the teams must be a human team!
Changing to a different team type will erase the statistics of that team!
Are you sure you want to cancel the match in progress
Are you sure you want to stop playing
Please wait for the other player to join.
Please wait...
%s wins the match! Congratulations!
Vibration is not supported on this N-Gage{} game deck.
Not all game functions have been assigned to game keys. Are you sure you want to use this key layout
All teams belong to the same ally.
Key 1
Key 2
Key 3
Key 4
Key 5
Key 6
Key 7
Key 8
Key 9
Key 
Key 0
Key #
Controller Key
Left Selection Key
Right Selection Key
Weapons drop!
Supplies imminent.
Secure the drop zones!
Delivery successful, over and out.
The iron eagle is on the way, over.
Package delivered, over and out.
That's it we're clean out, you're on your own!
The crates are your only hope...
Enemy air transport en route.
Enemy transport closing.
Almost here!
It's arrived, now get the crate and get the hell out!
No ammo Try this for size!
Mind your head!
A first class delivery!
Weapons drop successful!
Don't let this equipment fall into the wrong hands...
Express Delivery!
Death by mail order.
A little bit of healing goes a long way...
Something to perk you up, sir.
A blessed relief.
Some timely assistance
Medical supplies despatched.
Another helping hand.
A little assistance for you.
Every little bit helps.
A little light relief.
Anybody require medical assistance
Is this your blood group
Live damn you, Live!
Medic!
Nuke en-route.
Time is against us sir, we need to deal with this quickly!
Smoke'em out if you can...
Meteor strike imminent, dig in!
It's on its way, ETA 5 minutes!
Time is short, get a move on!
Tactical nuclear missile launch detected.
Warning! Strike imminent!
A tremor has been detected at the north end of the island!
Global warming! Watch the water level!
Try not to get wet!
Hurry, don't let them dig in!
The General is escaping!
Radiation will be the death of you!
Reach for the skies!
Climb a mountain not a molehill.
Keep away from the edge, earthquake imminent!
Where's Noah when you need him
It's time to build those shelters.
Hope you've got protection.
WARNING! Seismic activity, 7.2 on the Richter scale!
What happened to the five minute warning
Global Extermination!
WARNING! Destabilising fault-line...
Caution, tectonic movement!
The end of the world is nigh!
Judgement Day.
Enemy forces mobilising!
Strike imminent!
Next turn the enemy gets serious.
The enemy is armed to the teeth!
They've seen you, RUN!
Enemy weapons embargo has been lifted.
There may be trouble ahead...
This conflict is escalating.
Ride those thermals, trooper!
War is hell.
Better dig deep...
There IS honour in death.
Use the darkside!
Secure the area!
Dig down and dig deep.
That fruits just about ripe and for the picking!
Remember to get the crates to add armoury.
A utility would be useful...
You could do with some 1st aid.
You'll need to use the rope...
Think about using some girders as cover.
You need to draw fire.
Remember that you can drop items while on a rope!
Learn to use the repeat swing of the rope!
Learn all the jumping techniques.
A back jump gets you up even higher.
Make a note of the enemy units and their skills.
Act quickly, think sooner.
Skunks can reach places that other weapons cannot reach!
Guns can be strafed up and down when fired.
Crates can sometimes offer a solution to a mission.
Girders can still be placed even whilst swinging on your rope.
Need a leg up Try an arrow or two...
A girder could be your last line of defense...
Animals and old women can go shopping you know...
Parachutes don't slow your fall but can be controlled...
A parachute!, Ride those thermals, trooper.
Crates and explosions don't mix.
Air strikes are more effective from the correct direction!
Moles love to dig down and they tend to explode too.
A well-placed stick of dynamite will dislodge any stubborn Worm.
Wind can have an effect on fire, be careful not to stand downwind!
Measure the wind and send a bazooka curling!
Extra Worms make great decoys.
Roll out the barrels, they can be deadly too...
This crate could be vital!
Girders can help grenades reach their targets...
Aqua Sheep by name, aquatic by nature.
Come on soldier, get a move on!
You'd better hurry, there's not much time left!
Quick! The water is rising!
Here's something to help this time.
If you're having trouble, use this.
We thought you would appreciate this!
Looks like you need help, rookie.
This will come in handy...
You need help...
Try this.
Worms World Party for N-Gage{} game deck.Published by THQ Wireless.
is waiting for clients
to connect.
is waiting for
to connect.
to start.
is looking for hosts.
has found 8 hosts.
Refresh Host List
Terrain %02d
User Defined
Mission %02d
Training %02d
Red
Blue
Green
Yellow
Pink
Cyan
End of round %d
Round time %02d.%02d.%02d
Total game time %02d.%02d.%02d
A total of %d Worm(s) were killed during this game.
A total of %dpts of damage were lost during this game.
It was a draw.
%s won the match.
%s won the round.
Team Awards
Worms Awards
  No awards were made.
Worm of the round %s (%s) with %d kill(s)
Most kills with one shot %d - %s (%s)
Most damage with one shot %d - %s (%s)
The Worm of the match award goes to %s (%s) with %d kill(s).
The best shot award was won by %s (%s) with %d kill(s) and %d pts.
The Worm voted most boring was %s (%s).
%s (%s) won the entertainment award.
The Happy Shopper award was collected by %s (%s).
%s (%s) wins the strategy award.
%s (%s) was the most useless.
The accuracy award was handed to %s (%s) with a %d%% chance of hitting it's target.
%s (%s) was voted least popular.
The longest surviving Worm was %s (%s).
Babe Ruth ball-park award goes to %s (%s).
Big Billy's circus award handed to %s (%s).
NASA greets %s (%s) who flew high for %d.
Doctor Dolittle award handed to %s (%s).
%s (%s) turned a strange yellow colour.
The Worm that has turned to the darkside is %s (%s).
%s (%s) was a liability.
%s (%s) wins the Florence Nightingale anniversary hot-water bottle!
%s were the most boring team.
%s won the entertainment award.
The shopping award goes to %s.
Hail to %s, masters of the darkside!
%s were not very good at all.
%s wins the sniping award... (%d%%)
Missions           %4d
Worms killed       %4d
Worms lost         %4d
Games won          %4d
Games lost         %4d
Games drawn        %4d
Ammo
Power
Delay
Crate
Starting Ammo
Weapon Power
Availability Delay
Crate Probability
All Weapons
Team Weapons Limited
Mega Weapons Off
Mega Weapons On
Show Normal Weapons
Show Team Weapons
Go To Page 1
Go To Page 2
WormPot Settings
Welcome to Worms World Party!
Worms World Party is a turn based strategy game, where teams battle across crazy, randomly generated landscapes or finely crafted custom levels. Each team takes turns to pick off the enemy. Worms will die when they lose all their energy or drown in the murky depths. The winning team is the one that manages to survive the mayhem and have Worms left standing.
The following keys are used in the gameController Key Move wormsKey 5 Fire and select itemsKey 7 Jump forwards and cancel itemsKey 8 Jump upwardsKey 4 Weapons menuKey 6 Select wormKey 1 Weapon bounceKey 2 Weapon fuseKey 9 Focus camera on wormKey 0 + Controller Key Scroll aroundSelection Keys Pause and Options
Detailed game instructions can be found in the user guide.For THQ Wireless support email us at Support@thq.com
None.
Advance BounceChange the bounciness of the weapons you throw.
Advance FuseChange the fuse time of the weapons you throw.
Info DetailChange the amount of information that is displayed above each worm's head.
Weapons MenuShow and hide the weapons menu.
FireFire the currently selected weapon. Keep this Key pressed to increase its velocity.Confirm positionUse this Key to confirm the position of an action.
Select WormSelect the next worm.
JumpUse this Key to make a worm jump. Press it twice quickly to jump backwards.Drop WeaponDrop the selected weapon when your worm is hanging from a rope or when you are using the Jet Pack.Rotate GirderRotate the Girder one step at a time.Change DirectionChange the direction of the projectiles from weapons like the Air Strike.
Jump UpwardsUse this key to jump upwards. Press it twice quickly to do a backflip.
Focus CameraFocus the camera on your active worm.
Move CameraKeep this Key pressed and use the Controller Key to move the camera around.
Move and AimPress the Controller Key left or right to move a worm around the landscape. Press up and down on the Controller Key to aim your weapon.
Game MenuOpen and close the menu during game play.
Game MenuOpen and close the menu during game play.
Use the numeric Keys on the Game Deck to enter a new name. Press down on the Controller Key to apply or cancel the new name.
Press Key 5 to accept changes or press Key 7 to cancel.
