name			Robinson_Bottle
health			100
speed			4
type			none
gfxshadow 		0
grabdistance  	10
paingrab		1
blockodds		1
throw 			2 3
aimove 			chase
aimove 			chasex
aimove 			normal
falldie 		2
noquake       	1
nolife        	1
nodieblink 		1
running       	13 2.3 2 0 0
jumpheight    	2.3
antigravity 	20
jumpspeed 		7
typeshot  		2
bounce 			1
script 						data/scripts/Custom_chase.c
animationscript 			data/scripts/ani0020.h
takedamagescript data/scripts/Finisher.c

projectilehit 	obstacle  	npc 	player
hostile			obstacle  	npc 	player
candamage 		obstacle 	npc 	player

#Основа-----------------------------------------------------------#

anim 	idle
		loop	1
		delay	10
		offset	62 132
		bbox	59 93 8 28
		@cmd	finisher2 "ANI_Freespecial4" "ANI_rise" -30 30 3 0 0
frame	data/chars/Robinson/Bottle/Idle.GIF
		@cmd	finisher2 "ANI_Freespecial4" "ANI_rise" -30 30 3 0 0
frame  	data/chars/Robinson/Bottle/Idle.GIF

anim  	Walk
		loop  1
		delay  15
		offset  62  132
		bbox  59  93  8  28
	frame  data/chars/Robinson/Bottle/wk01.GIF
		offset  62  131
	frame  data/chars/Robinson/Bottle/wk02.GIF
		offset  62  132
	frame  data/chars/Robinson/Bottle/wk03.GIF
		offset  62  131
	frame  data/chars/Robinson/Bottle/wk02.GIF

#Основа-----------------------------------------------------------#

anim  	Attack
		loop  0
		delay  10
		offset  62  132
		bbox  59  93  8  28
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
	frame  data/chars/Robinson/Bottle/Attack01.GIF
	frame  data/chars/Robinson/Bottle/Attack02.GIF
		attack1  70  101  28  7  5  1  0  0  0  3
		Dropv	1.5 1.3
	frame  data/chars/Robinson/Bottle/Attack03.GIF

